keep performance at range the same, cut dmg by half, each upgrade gives 2x schrecks instead.
that will cut anti infantry dps by 40% per upgrade instead of current 20%. infantry will have a visible advantage against volks spam. |
Bullshit. There is a Video from Cpt price where a kt drove into a blob of zooks. It didnt survived the second volley
Please dont write you own, twisted, opinion, down and try to fake them as facts. Since the patch okw has a less winrate then the average on the chartsite in 1v1 and 2v2. And 1v1 should be all we looking at in terms of balance (esl).
so u saying a kt with 1280hp needing 16 penetrating zooka hits to destroy it was killed in 2 volley?
to pen, a zooka has 110 at far and 130 at near of pen value vs a frontal armour of 375. that means a zooka has 29% chance to pen from the front from far and 34.6% up close, so you are saying there were 55/46 zooka shots fired in 2 volleys?
or a more plasusible scenario would be rear armour hits. up close its 130/225, a cool 57% chance to pen. so there was at least 28 shots fired in 2 volleys?
was rng involved? or was the KT already heavily damaged? |
50 range tigers and axis AT options.
schrecks being extremely effective against all soviet armor, coincidentally, most soviet anti armour options are actually armored which are countered by schrecks which soviets have no considerable equivalent.
stugs are mobile AT guns that are very effective against is2. granted soviet got su85, but thats a different tier which actually costs more to tech to and buy it than a stug. a better comparison is su76, which is an excellent support unit, if not for schrecks.
tigers having 50 range means is2 will get hit 1st especially when played defensively, it also means is2 can be kited.
so it really boils down to what the is2 has to face. there is just so much more effective anti armor threats that axis can field to counter is2. |
bad place to be in t4.
but really, its bad is largely due to schreck spam, no getaway abilities and 100% pen from everything.
and also a crappy gun that is neither AI or AT and hull mgs that does almost nothing. |
Great Anti-Vehice: A single Volksschreck squad can be pushed around in order to avoid him shooting the panzerschreck. No at snare means there is nothing to stop your from pushing/crushing. 1 to 1, the schreck is better than the zook, because better penetration & damage. Yet riflemen with a single zook have a better chance soloing early game vehicles because they can snare them and keep shooting their zook. Massed zooks are also dealing decently against tanks, especially when you snare and go for the rear armour.
Great Anti-Infantry: If volks anti infantry capabilities are great, then Riflemen must be super galactic in comparison. No AI upgrade, not even doctrinal. The Kar buffed only changed the fact that allied mainline infantry won't just walk over them with minimal mp bleed.
Can clear buildings: This was added because OKW was not able to clear buildings in the past. No stock flame unit ISG garrison modifiers was only buffed on 3rd December. Molotovs do the same and yet I don't see you praising cons.
Are sturdy and relatively cheap: So they have the worst rec. acc. modiifers on max vet, yet they are sturdy in your opinion. Volks in late game bleed you harder than vetted Obers, Jägers or Sturms; simply because even when vetted they drop often models, while the elite infantry, thanks to rec. acc modifiers has less model drops and hence less reinforcement costs (if you retreat in time).
Now reinforcement costs: Volks 25 mp vs Riflemen/Sections 28 mp vs Grens 30mp vs Cons 20 mp vs Osttruppen 17 mp. I'd call Ostruppen and Cons cheap, not Volks.
Also, no games played as OKW rather make you seem unreasonable and less credible. The grass is always greener on the other side, so I recommend you jump over the fence and try to roll over every opponent with OKW.
please understand the concept of critical mass. nothing is solo about volks. they will be massed. in that mass they have enough dps to engage and match allied infantry in a grinding firefight. |
You are saying that vg's with shreks who are by definition an AT unit cannot do any AT? great going their next time we suggest we cut the dps of the rifles should be reduced in half for similar reasons.
How about using infantry against volks?
and by ur definition of an AT unit is a unit has anti infantry capabilities, on a durable platform and able to clear garrisons and setup teams efficiently?
vcoh laser guided schrecks and grenadiers anyone? same thing, just different games. |
voted OP.
not sure what u guys are smoking with 'blob counter tools'.
its a wipe machine. it doesnt counter blobs, it outright wipes everything, even a squad on its own. does that count as a blob?
it performs like OP pre-nerfed katyushas which axis fgts cried like little puddings untill its nerfed. if its in axis arsenal its suddenly okay? |
purchase fg42s. spawn with kar98 like vuther says. solves alot of problems right there. |
17pdr should be like pak 8.8, can be recrewed. shots dont kill the gun, only the crew. the gun has a separate gun hp that is immune to light artillery.
240 per pit for 1 mortar. 400 is too much to lose on something thats so easily killed. remove brace and reduce damage from light artillery to compensate for its huge hitbox. |
reduce schreck/bazookas effective range. watch blobs get wrecked by light vehicles and tanks when schreck hordes try to A move vehicles.
combined arms, smart mine placement and support teams will be the new meta. |