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Thread: Cant play online!! :S18 Dec 2013, 18:41 PM
In: COH2 Bugs |
Thread: Cant play online!! :S18 Dec 2013, 18:34 PM
After you had the "please wait" -> 0.5 seconds of being able to click stop -> "please wait" for like 10 times you get the error message. In: COH2 Bugs |
Thread: Cant play online!! :S18 Dec 2013, 18:15 PM
I have the exact same problem. Already verified integrity of game cache, didn't help (normally it helps when experiencing such issues). In: COH2 Bugs |
Thread: ZiS-3 vs Pak-4017 Dec 2013, 17:40 PM
Penal troops? Do you mean Shock Troops? Either way, this doesn't really work: Penal troops have only 1 armor (the same as Conscripts). Therefore, using them to recrew support weapons doesn't achieve anything and has the potential to waste lots of manpower when you do not use Merge to reinforce. Conscripts added to other squads via Merge get the squad's weapons but keep their 1 armor. Therefore, using Merge to reinforce on a squad of Shock Troops means they get the PPSh SMGs but they keep their low armor, ultimatelly making the Shock squad squishier. It is great for reinforcing Penals and Engineers to save manpower and keep them on the field, though. In: COH2 Balance |
Thread: Stug III e needs some love17 Dec 2013, 14:52 PM
You repeatedly mention its lacking anti vehicle performance but I'd rather like to see its anti infantry performance improved. It is an infantry support assault gun and just turning it into a weaker version of the Stug 3G with the same over-specialization as it is a bad idea. Still, I'll examine both anti vehicle performance and anti infantry performance. It costs the same as a T-70, yet performs much worse than it in nearly all areas. When it comes to fighting vehicles, it has the same penetration and deals more damage per shot, but the T70 still does roughly 15% more damage against vehicles because it shoots much faster. It is also a lot less mobile and has no turret. Its only edge is its armor but its armor is still useless: The only weapons the armor does anything is against are the T70's gun, (which will utterly outmaneuvre it), the Su-76 (which will outrange and outDPS it) and Guards Rifles. So yeah, its anti vehicle performance is very bad, even worse than a T70. As for anti infantry purposes: It has the same AoE as the T-70, its higher damage means nothing when compared to the 2.3 times faster firing rate of the T-70 and it even scatters further than the T-70. It doesn't even have a machine gun (unlike the T-70). So yeah, it just plain sucks in all areas. As for what to do to improve it. I think there are three options of which at least one should be taken. The first would be to simply make it shoot faster. This would really solve many of the unit's problems. The second option would be to increase its AoE distances (e.g. from 0.625/1.25/2.5 to 1/2/4). The third option would be to give it some other form of utility, for example an artillery barrage like the Zis-3 AT gun and Su-76 have. @cataclaw: You are confusing it with the Stug 3 G (honk honk). The Stug 3 E is the stubby version you can call in with the Assault Grenadier commander. In: COH2 Balance |
Thread: Target Weak Point ability on Pak changed/nerfed17 Dec 2013, 14:17 PM
How can stuff like this happen. Can we please at least get hotfixes for stuff like this? It should be pretty easy to roll the ability back. Chances are that with the holidays coming up this will stay broken until February. In: COH2 Gameplay |
Thread: Shocktroops at 1CP17 Dec 2013, 14:15 PM
I don't think they are overpowered stats-wise, they are simply coming out too soon. The CP change basically halved the time it would take to get access to them and the manpower change made it so you now have a lot more manpower early on. Before that, getting them was a trade-off but now getting them early on basically lets them walk through anything the German player can field at that point. Just move them to 2 CP and it'll be fine. They'll come out at the same time that they could come out before the CP change and the higher starting MP means getting them is still a good thing. In general I think that the CP changes were not really thought through well but problems are to be expected when doing such fundamental (and in theory good) changes. However, the job is far from done and this is one example that needs to be fine-tuned. In: COH2 Balance |
Thread: Video games a sport?!?15 Dec 2013, 22:30 PM
Yeah, those are important, too. A few days ago it was a pretty big deal that a SC2 player got a sports athlete's visum: http://www.polygon.com/2013/12/15/5212798/starcraft-2-player-receives-the-sports-first-us-athlete-visa In: Lobby |
Thread: T-34-76 after patch15 Dec 2013, 21:48 PM
You guys really need to stop trying to discuss game balance based on "realism" or based on historical sources (often biased, selection and truth finding not always that easy). Furthermore, you need to remember there are many different variants/versions of the tanks. A Panzer 4 H is very different from a Panzer 4 E. There are also plenty T-34 variants that are not as easy to distinguish as just looking at the gun caliber designation. Game balance should be discussed on the game's stats and design. Of course the design of the units is influenced by history but this game is far from historically accurate and therefore demanding that single units perform "historically accurate" doesn't make any real sense without changing everything else as well. (Check out MoW instead). From the game balance, the T-34 fills its role extremely well. It also performs very well for its cost. It is a medium tank, good against Infantry, still good against vehicles but of course not dominating vs. more expensive medium and heavy tanks. I think it is one of the most cost efficient units in the game, so be careful what you ask for. Asking for changes to it may very well result in cost changes, making the unit again "undesirable" by people. In: COH2 Balance |
Thread: Video games a sport?!?15 Dec 2013, 21:13 PM
Most sport are just games, too. Chess is also widely considered a sport and it is probably even less physically challenging than most video games. I guess you can make nearly everything in a competition and therefore a sport. problem with it being a sport is that its very heavily dependent on the game, there is no universal game that people only play. This plays a role, too. Although in a different manner. Of course people think about football (and American Eggball), the Olympic Games etc. first when talking about Sports. But just because less popular sports like curling, polo or whatever do not come to the minds of people that quickly, this does not mean they are no sports. Going by that logic, this kind of means that "video games" is no sport. Instead, Starcraft is a sport. Dota is a sport, LoL is a sport. Maybe even CoH2 There is no "champion of eSports" just like there is no "champion of sports". In fact, very few pro-athletes participate in other sports (e.g. Football and Handball or whatever). Even although some of them may be very similar (e.g. MOBAs), they are still their own sports. To someone who does not know the rules, Rugby and American Football might sound very similar when explained to them as well. Another aspect is complexity. When it comes to eSports, often it is argued that many of them aren't very approachable to the casual observer, too convoluted to understand etc. But how many of you know all the rules and all aspects of most sports? People might understand that to win at Football, the ball needs to be kicked into the goal and they will still be excited and cheer when a goal is scored. However, many of them will not understand the intricacies of formations, tactics, strategies, switching players etc. that are related to it and they probably will not enjoy watching the ball being passed around as much as someone who is very interested into said intricacies. Likewise, casual observers of eSports may as well enjoy big flashy team battles in LoL or several tanks blowing up in CoH2. Likewise, most will not understand everything that goes on and likewise they may very well not enjoy certain aspects of the game (e.g. laning phase in LoL) they are watching whereas someone else may understand and enjoy more of it. @CombatMuffin: I think that -sadly- the influence of some sports is already too high spread in some eSports. However, this is also the consequence of there either being no or not enough behavioral rules that are actually enforced in eSports. Many sports clubs/federations have penalties for shit-talking, insulting others etc. and others can even be described as having a high focus on discipline. Doesn't seem to be the case in some eSports. In: Lobby |
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