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Thread: Panzerfaust no damage bug ?30 Jul 2013, 16:31 PM
Happens more than you'd like to think. This also wasn't addressed in the patch notes as far as I know. It's been voiced before by me and other members. In: COH2 Bugs |
Thread: July 30th Patch30 Jul 2013, 16:01 PM
You're saying that the P4 is overpowered? Is it currently amazing at killing infantry? No, I'd say decent and sort of like the vcoh p4. If it can't kill infantry after today then what is it going to be? Let's wait and see I guess. In: COH2 Balance |
Thread: July 30th Patch30 Jul 2013, 15:38 PM
I love how everyone complains about the SU-85 when it's the only viable build for Soviets. In anticipation of a SU-85 nerf, I've been playing without T4 just to see if I can make it work (kinda like Nullist's recent "play with the Stug" campaign). It doesn't work. SU85 wasn't nerfed and the P4 was...so... In: COH2 Balance |
Thread: Last replay for me from this patch - really good game30 Jul 2013, 03:31 AM
Really good game and well played early by JS. No strafe. Hope we get more games like this after tomorrow. Really like this map btw. In: Replays |
Thread: Dave - KyleAkira, CaptainRainBowBeard, and silent29 Jul 2013, 23:30 PM
Heard from one but not all so I'm bumping this up In: Mentoring |
Thread: Can we please limit the blizzard?29 Jul 2013, 17:59 PM
Why? How can this be done objectively? It's easier to just tone down the mechanic for everyone then adding more micro intensive stress piecemeal. You're playing against your opponent. You shouldn't have to play against relic too. In: COH2 Gameplay |
Thread: Grenade/Molotov Sound Warning29 Jul 2013, 17:53 PM
Speaking of audio warnings, I hate the one when your troops retreat to your HQ/reinforce and shout something about guys dying -- it always makes me think a squad is under attack. ha in the blizzard, they are. You can sometimes lose 2 people on retreat depending on how far they have to go. In: COH2 Gameplay |
Thread: Suggestion on switching PIV with Panzerwerfer29 Jul 2013, 17:45 PM
I see you think that i'm an incompetent whining soviet player, but i'm not. I prefer playing axis by far and think the PIV gives me an unfair advantage in its current state. And about incompetence, i just beat StephennJF who was using SU-85 Quite frankly, I don't care who you've beaten or what level you are. Why the p4 is essential now? Because currently, it is. It's the best option to get a win...it has nothing to do with history or these other out of the ridiculousness theories you have...it's simply statistics and in game viability that dictates this. Why would you create an argument that takes an artillery piece which is simply artillery, situational and useless junk that slows down the pace of a fun game, nerf it so that it's drastically worse than it's soviet counter part, and replace the best and only armor advantage the Axis actually have with it? WHY WOULD ANYONE, ANYONE GO T3 THEN? You can make an argument that the ostwind could be traded with the nebel, but not the p4, at least not currently, which is all you can really talk about unless you know what is about to be changed or implemented in the game like a psychic hotline worker. The SU85 targets the actual pak and can destroy it from range, until this is changed, the pak, while it is a counter, is slightly less effective. Shreked up grens are too expensive/a liability against an SU85 that's supported. The mechanic where the SU85 can snipe these squads or drop them to the ground over and over at that insane range is hindering this. Your regressive optimism about the maps is nice, but that's all it is. So what you're saying is that the maps besides Kholondy, some like 15 or something, are all NOT good for dealing with SU-85s and we should graciously discuss balance in the theoretical world of amazing user created maps 3 years from today? Until the long off day where the world builder is released, community maps are made, the "good" maps are implemented into the actual game, player map selection is given back, and then some of these awful maps are taken out of the game, your argument of "just wait" carries 0 (that's zero) merit. Furthermore the actual title of a Stug historically and in COH is Tank Destroyer so....ya. Maybe you played brits or something. Here is the overview from the coh wiki "Its original role was to provide close infantry support such as destroying bunkers, infantry garrisoned in buildings, and pillboxes, but was later proved to be an effective tank killer." -http://companyofheroes.wikia.com/wiki/StuG_IV ...you're somewhat correct, I guess? Again, the stug doesn't suck because it can't kill a tank. The stug sucks because it doesn't provide anything that a P4 does not. The main benefit of a stug in the first game, since you like these comparisons, is the frontal armor, cheap cost, and T3 placement. The SU85 (which by the way, there is no comparison to in the first game) completely outclasses it in every way. Ram from a T34 destroys it. Guards, AT nades, AT guns, circle strafe from a T34 which is faster than a sherman. In: COH2 Balance |
Thread: Suggestion on switching PIV with Panzerwerfer29 Jul 2013, 16:11 PM
I see your point. Going straight to T4 will have its risk of being overwhelmed by lower tier units, but that's what balances a rush. It is a risk/reward. Maybe the costs of going to T4 should be lowered a bit to balance it properly. ***This is going to be harsh because sometimes you guys totally neglect the simple realities existing from an objective standpoint.*** First, please don't compare the two games based on balance arguments. Gameplay or technical comparisions are fine, but the two games really cannot be compared. You can't say: "My current problem with the PIV is that it gives you an all round great unit, so a great reward, without the risk. In coh1 PIV was also in the latest tier, just as a sherman. You could go for them quickly and have a big advantage, but you had to skip T3 so you were vulnerable for a while. Going T3 for wehrmacht and US gave you a safer option of having AT and AI quicker, but the disadvantage of investing in weaker units then T4 units." without my response being: Just because you lost to a German player with a p4 does not mean it needs to be nerfed. It simply is the best option for the Germans at the moment. It does have a risk. You lose a P4 quickly and it can be game over. Furthermore, the last two sentences of your above statement aren't saying much for your ability to critique strategy in vcoh. Rarely if ever did you see T3-T4 builds. You usually saw T2-T4 or T1-T3 and sometimes T2-T3 - never T1-T4 unless you had already won by that point. Saying that "you were vulnerable for a while" has me perplexed and confused. Vulnerable from what exactly? Are you saying T1-T4 (which nobody did) made the Germans vulnerable? I'd agree there because it made them vulnerable enough that a. they couldn't do it because they were destitute of resources after being out-teched, overrun, and game over or b. They were playing Scheldt against the easiest of computers. Furthermore, P4's themselves were rarely used in comparison with their use in this version so I'm not entirely sure where that is coming from. The counter to the SU85 being a "Pak43" is totally pinning the German player into a doctrinal choice from a defensive position rather than being one that can actually help them win a game. You're asking them to play not to lose rather than play to win. Why should a german player have to use a doctrine to counter the most commonly used soviet tank in the game? A tank that can be built by any soviet regardless of their own doctrine choice? That is not a very well thought out statement. The Stug suggestion is ludicrous. There was just a plea from a community member for people to try to incorporate them into their build. It didn't work. They're simply useless at the moment and provide nothing in the way of "tank" or "destroyer" because of their range vs su 85's or effectiveness to infantry waves. The idea of giving it a quicker turning radius is also not very well thought out as that is the Achilles heel of the stug to begin with, but it's supposed to be a good tank hunter. Right now it's outclassed, overpriced, and never used. 2 Stugs for the price or a tad bit above the price of one p4 would make it more viable, but I'm not sure how that would play out in an actual game. And in regards to the rest of your statement, no an ostwind is not a better counter to a t70. It just isn't, sorry. Furthermore the P4 is significantly better at destroying the next thing coming from the soviet's T3 - the T34, so it's really a no-brainer to go P4 over ostwind every time. You also want the Panzerwerfer moved to T3 and then nerfed. This would render it even more useless then it already is and make the Soviets probably win almost 90% of the time with 10% being reserved for people who drop at the start due to P2P issues. What about the Katyushka? I suppose it should just stay the same as it is????!!! It's in the best Tier and highly effective right? And lastly you do have to kill an SU85. They can see farther than you meaning that they can slowly creep up and kill your units without recourse at the moment until you are pushed over. Unless you're playing against incompetent competition, which I'm actually pretty sure you are if this is your opinion, the SU85 is the most dominant presence on the battlefield when it appears. The entire game changes when it enters, and the Axis player enters into the immediate quandary of countering it. In: COH2 Balance |
Thread: Can we please limit the blizzard?29 Jul 2013, 15:40 PM
What if we could buy better winter equipment for certain units for 10-20 ammo ? If all things were equal between the two sides in regards to the way resources are used, I'd say ok... However, they are not, and I think the simpler and quicker fix would just be to limit the blizzards themselves then adding in other things. In: COH2 Gameplay |
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