What I'm saying is that they are making the 222 similar to a puma. Good against light vehicles but not against infantry. You are arguing that the 222 is too good against more expensive vehicles. Thats because these vehicles are all-purpose, AI and AT units not just AT like the 222 is.
I think the new 222 will be balanced. Its cheap but hardly a shock unit like other light tanks and vehicles.
Profile of PanzerGeneralForever
Post History of PanzerGeneralForever
Thread: Patch as a trick to sell commanders?23 Feb 2016, 17:39 PM
In: COH2 Balance |
Thread: Patch as a trick to sell commanders?23 Feb 2016, 06:58 AM
Week ago there was a tournament game betweeen top players. Again, the problem isn't the German sniper, its the lack of counter to the sniper which the player chose. He could have got his own sniper to counter snipe. In: COH2 Balance |
Thread: Patch as a trick to sell commanders?23 Feb 2016, 06:55 AM
Please remember that relic is making 222 a counter to light vehicles. It costs less because it sucks against infantry which is where other more expensive counter parts excel. Its like saying guards ptrs are too good against puma because it kills way more fuel expensive unit and costs less. The 222 is gonna be a problem that the allies will have to deal with. The only faction that'll really have a hard time is the British but that's only due to lack of snare. In: COH2 Balance |
Thread: Patch as a trick to sell commanders?23 Feb 2016, 06:40 AM
Soviets have many counters to sniper. Mortar is a soft counter, flanking is a soft counter, tanks are soft counter, aggressive mines can be a counter. The only hard counters tho are scout car which dies to fast after 5 minutes and soviet sniper. T1 is weak so ppl don't get sniper for counter snipe. I think soviets have the least amount of problems with dealing with sniper + 222 combo because they have everything they need to counter it and large squad sizes. And yes guards are awesome. In: COH2 Balance |
Thread: Soviet T3 and T4 suggestion22 Feb 2016, 03:09 AM
Replace T-34/76 with T-34/85 I'd rather they trim WFA and UKFs to original factions level In: COH2 Gameplay |
Thread: Jesus flip, why does this game freeze so much.22 Feb 2016, 02:35 AM
I have this happen as well. Most frustrating thing in the game. I always assumed it was my internet connection because some days (like this past week) I get lag where I'm always a second behind. I tell me units to do something and they respond a half second later. Makes dodging nades impossible. In: COH2 Bugs |
Thread: Patch as a trick to sell commanders?22 Feb 2016, 00:01 AM
maybe aaa isnt trolling, Assuming he is 2100 in chess means he's not an idoit. The fact that he assumed the Ostheer player had to tech up to get his mg makes me think he hasn't played ostheer in the last 6 months. Play all factions before you claim something is truly over performing. In: COH2 Balance |
Thread: Relic: Random-funtion21 Feb 2016, 15:56 PM
This wouldn't do a thing. At any time in the game you can peek over at his base and see the HQ type and therefore faction type. Soviets and Ostheer have none, OKW has a shape, Brits have rectangle, and USFs a circle. In: COH2 Gameplay |
Thread: Patch as a trick to sell commanders?21 Feb 2016, 15:30 PM
I'm trying to find the connection between the 222 going to be OP vs soviets and this somehow getting more ppl to buy British commanders. I don't see any connection. If you really don't want to invest in an ATG like Wehr has to do every game, then get guards. There are loads of good soviet commanders with guards. Plus they retain their AI and don't cost munis unlike pgrens. In: COH2 Balance |
Thread: British Mortar range is too damn high21 Feb 2016, 06:20 AM
I believe candy crush saga has a discount sale for anyone who can't combat emplacements. UC as a command vehicle is kinda OP actually. Free recon almost constantly and against Ostheer this counters all sniper play. Hans vs Barton definitely showed this. Emplacements are mostly just an issue for Ostheer in 2v2 scenario. Especially Mortar Pit behind shot blocker that covers 2 VPs with its massive range. In: COH2 Balance |
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