Relic: Random-funtion
Posts: 29
I think a random-option would be nice to add to the game with respect to automatch.
The rolled faction should even remain "hidden" in the loading screen to keep your opponent in the dark - "oh fuck its a random guy - cant maxim spam because he might get OH" - or whatever.
I think this would provide an interesting dynamic to the gameplay...
Any one else have anything to say about this, and are there any plans to add such a function?
Posts: 875 | Subs: 6
Posts: 29
Whilst having a random option would be great, The rolled faction should never remain hidden, because that inherently gives one player an advantage even before the game has started.
Thats the point
Posts: 875 | Subs: 6
Posts: 875 | Subs: 6
Posts: 29
The advantage you get is NOT comparable to any advantage in resources - IMHO. It just forces you to scout your opponent before you tech or decide which units to go for.
Posts: 640
Whilst having a random option would be great, The rolled faction should never remain hidden, because that inherently gives one player an advantage even before the game has started. Not so much in units but mainly in capping order.
What do you mean remain hidden? If you could see the faction that was picked on the loading screen, no problem there
I requested this function back in 2013, but I guess Relic hasn't seen it or it was just ignored
Posts: 247
Having the option to choose random faction in automatch is a no-brainer and I have no idea why it wasn't in the game since release.
Posts: 626 | Subs: 1
I think a random-option would be nice to add to the game with respect to automatch.
I cannot imagine how it would work. Ok, searching in random mode right? Let's assume i find a game, my army is let's say Brits, then what?
what commanders will i have? what biulletins wil i have? What type of skins? etc
Of course it's possible to make but it's not so simple, it needs some creativity.
The rolled faction should even remain "hidden" in the loading screen to keep your opponent in the dark - "oh fuck its a random guy - cant maxim spam because he might get OH" - or whatever.
I think this would provide an interesting dynamic to the gameplay...
Any one else have anything to say about this, and are there any plans to add such a function?
Faction must be know, it's logical that you know which army you fight with. Commanders and biulletins, well, i wouldn't mind if it stayed hidden.
Posts: 64
Posts: 107
what commanders will i have? what biulletins wil i have? What type of skins? etc
You already can set all your faction loadouts right now. So you'd just get the respective one.
Posts: 393
Whilst having a random option would be great, The rolled faction should never remain hidden, because that inherently gives one player an advantage even before the game has started. Not so much in units but mainly in capping order.
Keep in mind this will also hide their commander/bulletin choice wich is too much of an advantage in my opinion.
Posts: 1740
But the OPs idea is not good in my opinion.
Posts: 875 | Subs: 6
"mastering" is a relative term - I played random in SC2 and i found it rather easy..
The advantage you get is NOT comparable to any advantage in resources - IMHO. It just forces you to scout your opponent before you tech or decide which units to go for.
But forcing you to scout your opponent before making any decisions is a massive setback. You can't scout your opponent before you start a capping order or decide which of the first 1-3 units you build. If my build order against OKW is Penal spam, but my build order against Wehr is Maxims spam, I am not going to be able to build my tier structure until a couple of minutes in, which places me at a huge disadvantage.
Likewise let's say against Soviets I way want to aggressively deny garrisons, against US I would prefer to focus munitions, against Brits I would focus fuel. I'm not able to determine which capping order I want to commit to until I have scouted my opponent which already messes it up and puts me behind. It's a no brainer that not knowing what faction you are versing puts you at an obvious disadvantage.
You either don't think that having your opponents faction hidden is a disadvantage, or that you don't think players being disadvantaged is problem. Either of which are inherently wrong and make your argument invalid.
Random faction would be a great feature, but it needs to be revealed during the load screen so that players can make informed strategies instead of the old term "Build Order Poker." As someone pointed out, not being able to see Commanders/Bulletins would be massively exploitative on top of everything else I pointed out.
Posts: 1108
Posts: 368
Posts: 1072
Posts: 25
Posts: 2272 | Subs: 1
Posts: 640
I don't like your "hidden" suggestion. Just bring back random like it was in CoH1. That's enough.
This
Livestreams
8 | |||||
6 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.605218.735+1
- 3.34957.860+14
- 4.1109614.644+10
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM