In vCoH, micro, resource management, split second timing, infantry micro, and, did I mention infantry micro, was what won/lost games.
In CoH2, shock-based build orders, abusive strats, and rushing for elite infantry + a poorly microed tank blob is the way to victory.
Who here remembers being able to crap out ~3-4 Rangers (see: Guards) and go to town? Anyone? Best I got was 2, 3 on the outside end of a long public 4v4 derpfest.
vCoH had very nice, set parameters for units; Riflemen > Volks at short range, Riflemen ~= Volks at medium range, Riflemen < Volks at long range, with your odd RNG 'wat' thrown in. The MG42 dealt more suppression, while the .30 cal was the destroyer of worlds if it caught you in its crosshairs. Tommies ATE Panzergrenadiers alive but took MP40'd Volks and Grens up the butt. That was fun. You could soft-counter stuff with...well, soft counters.
In CoH2, I don't have that feeling. Cons = Grens at all ranges. LMG Grens > Cons. Penals > Grens. LMG Grens > Penals. PGs > anything that's not Shocks. Shocks > The rest.
P4 > T-34 (sans ram). T-34...> Scout Car?
In vCoH there were plenty of strats you could use; AND THEY WORKED. Sjceran's Importunate Strategy (SIS; 5x Rifles -> BARS + mines), WSC starts, 'Say no to Klaus' M8 rush, 4ES (4 Engies -> Sniper), or good old-fashioned 4 Rifles -> whatevs.
On the flip side, V/MG/V/MG/V/whatevs, Piospam, FHQ rush, sniper-centric builds...
In CoH2, I see no diverse or fun strats. I mostly play team games, so maybe that's where all of this comes from, but I just see cheesy strats to make a quick land grab (the importance of capping specific points is diminished because of the crap resource system), camp it, and rush tanks. Abuse terribad infantry balance (A PG can walk up to four Cons and terminate them, Shocks are bullet/shell proof, etc) and spam Panthers/SU-85s. And the issue is that you CAN spam them. I go through 6+ T-34s in games where I dgaf. I'd get 3 Shermans or P4s max and baby them, and actually care if I lost one. Right now, I just go "hmph" and wait 10 more seconds to crank out a new tank. sp4ejksdfhn
/rant off
Whoever said unit composition, have a cookie. That's the key. Find the derpiest strat (Maxim spam) and synergize it with another abusive/powerful unit/strat -> victory. Oh, and pray to the RNG gods. No skill required if you have the right unit.
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