I actually have a pretty solid opinion on this one guys. Ready?
No.
I was just bowled over in a 3v3 with two good friends (and good players) when we decided to try out the Axis. My god, Cons are damn dangerous even with rifles--when facing Volks.
Giving Cons a DP would absolutely pooch screw the OKW, especially now that Obers have been reduced in effectiveness. Out of boredom I spammed six Volks squads and was horrified at how easily a pair of BAR'd rifle squads (mixed faction game) ate through them with little effort.
TL;DR,no, Cons getting non-doctrinal LMGs is a bad idea. |
How to beat Maxim spam:
Move the combat into the Korean era (Sovs vs. US) and build nothing but double LMG riflemen |
Doesn't the M1919 dole out the same DPS as the LMG42?
And the BAR, for that matter, is pretty much an FG42 (that you can have, at most, two of).
Other than defensive stance, the problem here is...? |
In team games (3v3, 4v4) I tend to go Rifle Company in support of the Mechanized Company. This is coordinated with a ring of coding and modding buddies over Ventrilo, mind you. Our one guy with a hard-on for armor used to crap out 1-3 of the half-ton trucks and rush them around like M3 lelcars, with Riflemen garrisoned for extra hue.
This is, until we realized that any half-competent boob will immediately start with a Rakatewefer the moment they saw the Mechanized Company.
And then relic removed the loadouts from the loading screen.
So now we see Rakatewerfer starts from most of the players we run into (in team games). OH is a pushover (imho). |
vCoH is love.
vCoH is life.
Never forgive (lack of modding support in CoH2), never forget! |
That would clutter the UI.
Imagine the horrible clutter of a Con squad that upgraded with PPSh-41s and then picked up a DP, PTRS, and dropped Bazooka. Your screen would have more floating garbage than your average RIFT trash-cleaning raid.
And we're forgetting how cluttered CoH2's cartoony UI already is.
We're able to make due with it now, and us old-timers put up with it in vCoH. It's fine. Once that rifle squad unleashes a rocket towards your vehicle you'll show them a little more respect from then on out, won't you? |
Research Grenades -> pop an M23 smoke grenade -> run up and pineapple nuke the occupants into submission.
Or ask really really nicely and offer up some apple pie and freedom. |
It's outstanding.
Vet rifles can do quite well in the opening engagements, and in team games (3v3, 4v4; coordinated with friends on a voice chat--how I usually play) going with Grenades -> Bazooka unlock and waiting for flamers is pure gold. Three squads of Vet Rifles with a zook and flamer apiece backed up by a Zook-equipped Lieutenant and a metric butt ton of .50 cals and, eventually, M4A3E8s, is the way to go when facing the current mindless Obersoldaten, FSJ, and Panther/KT/JT spam meta. Especially against the poorly microed UBERMENSCH INFANTERIE hordes of the OKW in team games, those flamers are gold. And the willy pete strikes are nice for slowing up said infantry to leave them open to a flank or a nice flattening a-la an Easy 8.
Overall, 11/10, would use again and again and again as pretty much one of the only U.S. companies I bother with. |
I don't even really care anymore on a "competitive"/"this is important for balance" level. I'm sitting here rubbing my temples at this.
You are the exact same lot that wanted Volley Fire nerfed into the fucking ground, and you got it, and then immediately put up a thread mentioning that Volley Fire was now next to useless.
You know what, okay, let's get theoretical with this shit. Screw the Maxim. Get rid of it; give the Soviets an MG nest with a 4 man crew and an emplaced Maxim (a-la the Vickers nest for the Brits). Boom, gone, Soviet T2 can get...I don't know, a 3 man team with a DP LMG for 280 manpower, just so the Soviets get an 'MG'.
We'll bump Conscripts up to 280 Manpower and make them start off with three Mosin-Nagants, and then they can pay 60 Munitions to get their hands on three more after reaching Vet2. Since 'Ura!' is apparently a game-rending wart on this game's balance, we'll just scrap it from Cons and leave that BS for Penals. They're just supposed to be useless suicide charger infantry anyways, right (Penals, I mean)?
Okay...that leaves the ZiS. Clearly it having utility and the ability to be useful in a faction with very few useful base units is a no-no, so we'll scrap the Arty barrage on it and drop the price down to 270 Manpower, the same as the U.S. M1 57mm. Fine, the ZiS-3 can 3-shot most anything it comes across (iirc) and since I usually build a pair and rarely touch the barrage, this is fine by me. I still get to shove a 76.2mm shell up the chuff of your precious Panzer.
Snipers? Soviets can't have that; no nice things for Ivan! Scrap the second member of each team and give the Sniper the ability to cloak on the move (a-la vCoH), but prevent it from firing unless in some sort of cover (Light, Heavy, Garrison, or, God forbid, Halftrack).
Guards are clearly utter cheese and too easy to spam, so get rid of the DPs. Guards are now the de-facto HHAT-only unit in the Soviet arsenal and will make Guard-centric doctrines even more common! Now Conscripts can order a single DP for 50 Munitions if T2 has been put up and all of the HQ upgrades have been purchased.
Since I'm having a vision of more T-34 obr 1942 QQ (for the laymen among you, that's the T-34/76 with 1942 production turret and the F-34 gun--e.g., the one we have in-game), let's drop the price back to what it was a while ago (e.g., cheap) and drop the penetration of the gun as well, IF...
the SU-76M becomes a PaK on Kettenkrad treads that zips around the battlefield derping everything in it's path (e.g., a tracked ZiS-3). If memory serves, under the latest patch, it IS. Same penetration and damage as the ZiS-3. However, it's a useless mong of a unit in T4, so let's drop it into T3. What's that you say? That makes 4 units in that building?! Le gasp! Okay, drop the M5 Halftrack into T2. I'm not kidding. Scrap my suggestion of the shit 3 man DP team and just replace the now-emplacement only Maxim with the M5 HT (same idea as the SdKfz 251, right?).
Butbutbut, this leaves T4 with only 2 units! Okay, we can now drop the price on T4 in order to address the lack of a 'utilitarian' unit (the SU-76M). Now the Soviets might be able to get their hands on T3 and T4 in a good game.
Are we happy now? Or would we just like to replace everything in the Soviet arsenal with unarmed Conscripts, T-34's that break down as they're spawned in, and NKVD officers that run around the map revealing the location of every Soviet unit whilst killing any Conscripts in range and ordering attacks on the 'traitorous' base of whatever player is controlling the officer, all in one convenient off-map call in?
/rant
/rage
/anger
/why can't you guys just settle the fuck down and stop with the personal insults and blatantfanboisim
/inb4someonetriestomakethispostintomebeinganutterfanboy
EDIT: Take what you will from this post, at least parts of it are serious.
I would pay to see you lads fight the Amis in vCoH, what with their Riflemen -> ATGs -> some sort of armor -> GG builds, or heaven forbid you face SIS strat and I throw five BAR'd riflemen at you after they litter the map with mines from end to end, flank, kill, and steal all of your support weapons, and ride a Sherman up your aft end before the 15 minute mark. |
Well, Duffy refused to put out his cigga-fucking-rette while he was capping a high fuel point and...well, we know how this ends.
On the other end of the manpower spectrum, the Volksgrenadiere are fully manned with plenty of old farts for the stomach battalion, even if they're acting like they're from kindergarten.
I overheard the new rifleman sergeant (that new guy without the Louisiana accent) telling Moorebeck not to lead the enemy so god damn much with his .30 cal, right after he told him to load AP. A damn shame to waste those rounds.
Finally, Hans is still grinding the gears of his 251 (explains the set up time on the FlaK HT) and still drives like his co-driver's mother.
And damnit, the halftrack STILL smells like Volksgrenadiere!
EDIT: F it, I'm posting a list of my favorite quotes in no particular order. Kudos to anyone who can post which line is said by who. Bad imitations of German accents may or may not be repeated.
"Volksgrenadiere are ready...for what it's worth."
"I feel like I've been over this ground ten fucking times!"
"We need a Bazooka for this shit!"
"With all due respect, Sir, are you high?"
"Don't worry, we're practically bulletproof!"
"Hope Jerry don't mind us 'droppin' in '!"
"Take up positions in those windows. And stay out of the lingerie!"
"When it's clicking like that, you have to reload..."
"'Join the Army', they said. 'It'll be fun', they said..."
"What's that moron on the motorcycle think he's trying to do?!"
"Talk about goddamn overkill...enemy sniper, down."
"Aww, do ya' hands hurt? C'mon, quit whinin' and get that wire up!"
"Alright, let's take this point for the Kippur...whoever the fuck he is."
"If I knew how much walking I'd do, I'd have joined the navy..."
"I am a Leutnant...YOU WILL SALUTE, WHEN I ARRIVE!"
"Nein, tank battle is not at all like boxing!"
"A shot in ouwah side hits the ammo there, see? Kaboom."
"If you're afraid, you'll die, guaranteed."
"Give zhem a 'shot', doctor!"
"Should we crush zhem, or shoot zhem?"
"All this deflection, and I could still hit the Reichsmark at a thousand meters!"
"Open up and say 'ah', you Kraut bastards!"
"Open topped tank...rain...fucking great engineering."
"Our veterans, six years of war. Their veterans, six days of war."
"?!???!? What?! I'm awake, I'm awake!"
"Burn those bastards out an' shoot whoever's too stupid to run!"
"Mmmm...schmells like...wictory!"
"Motorcycle is FUUUUUUUUUUUUUUUUUU- !"
"We're a Jagdpanther goddamnit.........and we hate you." |