So how does one go about reporting a "drop hacker" (sync error ending the game)? I recently had three matches in a short span of time (all replays saved), in which a specific player was in each match, and each match ended in a sync error. In the first match, that player even said "hack initiated" (or something similar) just before the desync.
I'm assuming the sync-error causing player was the same person, as they were the common element, but the replays doesn't show a player dropping/leaving, or even that the game ended with a sync error. The replay just ends.
The "trust rating" system ended up giving me wins for 2 out of the 3 matches, but its still annoying to waste well over an hour combined on matches that 'end' like this. |
Which is "fine" in the sense that they won't get their units 2 shotted by heavies. They have better tools to deal with those than say a vet 2 50 range IS2.
"better" - I guess? OST still doesn't have any vehicle with even close to 60 range, except for the 245f doc-locked ele. The closest they have is a 50-range STUG. Meanwhile literally every other faction has one non-doc TD at 60 range.
OST can manage, but they're still going to be fighting an uphill battle if a match goes into late-game.
I disagree about the powercreep angle, Ostheer have pretty much bullied UKF since release, early sniper into 222 was pretty much was an instant win for the first 6 months of Brit release. Only some doctrinal cheese gave Brits a fighting chance.
Look at the past tournaments and even when they have been weaker, Ost have always at least featured and were picked in the last rounds.
Ostheer are not some historical sickman ottoman empire of CoH2 some make them out to be, they have the most complete roster that gives you a lot of room for adapting to different metas.
Brits on the other hand...
I don't entirely think its 'power-creep'. In a thread a while back, it was shown that really, most units haven't gone up that much in power over the years. I instead think that its "utility creep" (compare the features on a WFA unit to vCoH2), combined with WFA setting the power-bar a bit higher (even post-nerf). I.e. it was a one-time bump, followed with an increase in utility to other units, rather than raw power.
I also think that comparing anything to UKF is somewhat pointless; UKF is simply a poorly designed faction. At release, they were lacking so many of the basic tools that they were inherently going to end up flipping between 'incredibly OP' (ex. release-state brace) and 'completely useless', based entirely on the stats of a few units (IS, AEC, and a few others). Now that they're starting to get some of the basic tools (i.e. snares), they're getting better, as their balance can be based around more units and/or abilities. However, there's still a lot of issues, such as the balancing related to 'bolster', the lack of a normal mortar (or similar), the lack of garrison clearing in the early game, etc.
UKF is going to be a mess until that's addressed, and until then, factions really shouldn't be compared to them. |
If the GOTO meta is not IS2 and Pershing, then OH won't suffer as much the lack of Tiger at all.
The problem is, the current meta is "60 range-TDs". After the Tiger is nerfed, OST really isn't going to have all that much in terms of vehicle based AI that will actually work in late game. Ostwinds and P4s will get deleted by M36s, SU85s and even FFs.
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Again be happy that OH has been played this tournament, for the last one where it barely was picked(Command panther). OKW grand offensive is just too good.
Not entirely sure what you mean by this. If you mean "be happy OST was played this tournament, because OKW-GO was way better", then that's part of my point. The other factions, OKW included, are simply better choices.
To the rest of your post. Ostheer was barly touched in the last years and for a good reason, becouse it was and is a very good balanced faction. If anything OKW was brought in line with the other factions. But where are the significant buffs over the last lets say 2 years that broke ost? The small riflemen buff surely didnt. Cons 7 men and svt sure did. But those are getting adressed this patch.
Ostheer actally got significant buffs -100mp for t2, vet3 grens that dont get oneshotted. And ofc the bane of OH pack howi and scott got nerfed.
So again where was the patch that broke ost and started this crywave? All of the issues your presenting are old, so you wanna say OH was severly underpowered the whole time and peaple just noticed?
it's just been a slow general 'shift' towards OST being under-performing - not any specific change. I'd guess the 'shift' started just after WFA was released, since OKW was incredibly powerful back then (volk schreck blobs). Instead of fully nerfing OKW, they were only nerfed partly, and USF/Sov were buffed to meet at a mid-point. Meanwhile OST got received nothing.
I can't point you towards a specific patch that broke OST, because no single patch did. It's the accumulation of changes that's caused it to happen. The gradual changes to other units have resulted in OST not performing like it should:
mainline infantry blobs can beat an MG42 head-on, where grens aren't dominant at max range (they trade w/ vet 3 M1919 rifles and double Bren-IS), and where the panther's high mobility doesn't compensate for its shorter range as a TD (M36 is faster with more range).
As for the Pak-howitzer and Scott, they weren't really nerfed - they were turned into RNG-cannons. They still have the exact same AoE/Damage values as before, they just scatter more. |
i dont get all this ostheer thing. riflemen got a small buff and cons got 7 men and suddenly ostheer is widely underpowered? Was it underpowered for 3 years now or what?
Ostheer actually got a 100mp buff recently and peaple still cry for more…
Sure cons 7 men or svt are overperforming, but thats no reason to suddenly start spreading OH tears, the rest is basically the same as 2 years ago, just with a nerfed pak howi and scott and better grens at vet 3.
How much do peaple want?
I think most just want OST to have a 50% win rate, rather than 37% (and USF/Sov having nearly 60%).
As for the rest of your comment, it's just been a slow general 'shift' towards OST being under-performing - not any specific change. I'd guess the 'shift' started just after WFA was released, since OKW was incredibly powerful back then (volk schreck blobs). Instead of fully nerfing OKW, they were only nerfed partly, and USF/Sov were buffed to meet at a mid-point. Meanwhile OST got received nothing.
Now we're in a situation where mainline infantry blobs can beat an MG42 head-on, where grens aren't dominant at max range (they trade w/ vet 3 M1919 rifles and double Bren-IS), and where the panther's high mobility doesn't compensate for its shorter range as a TD (M36 is faster with more range). |
Because devs can't patch noob out of players....
I don't think WCS was full of "noobs".
/edit
Before someone mentions UKF: it's both a very small sample size (8 games), and most acknowledge that UKF is in a bad place - but it would require a massive rework to fix them (normal mortar, etc.). |
I spent about 30 minutes writing a reply in the "The TRUE reason behind OST" thread, but it was locked when I hit the "reply" button. However, it essentially came down to this:
They should not the other faction should nerfed.
OST is a really complicated faction to balance, since it has so many interconnected pieces, and relies much more heavily on combined arms than any other faction. It also has the most "complete" set of tools, so it doesn't have any obvious weaknesses like, for example, USF (no sniper) or UKF (no mobile mortar). Additionally, the vast majority of OST's units scale very far into late-game (grens, pgrens/Schrecks, Pak40), meaning that changes to mid-game units can drastically change late-game game play.
This means that buffing one unit can drastically change a completely different unit. The example I was going to give in the other thread was how buffing the 222 could indirectly make the MG42 much more powerful in the mid game, since a buffed 222 would better defend against snipers, flanking, and LVs. That would in turn make Grens more powerful, since close-combat units would have a harder time getting within range. This type of 'knock on' effect would likely be much less drastic if, for example, the USF Stuart was buffed - I would doubt there would be many threads about the .50-cal being too strong as a result.
Due to all of this, as Vipper said, the only easy solution is to nerf other factions to OST power level - i.e. a return of the "Ost Benchmark" concept. This isn't to say that buffing OST is impossible; it's just exceedingly challenging to do without creating incredibly gimmicky/boring metas (i.e. current Tiger meta, old "Panic Puma" meta, etc.).
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See i told ya, t70 is lousy in 2v2 and above with those nerfs that ost players were calling for. It got nerf and that's that. Close this thread.
Units can be nerfed/redesigned/changed more than once.
I agree that the T70 isn't much of an issue in 3v3/4v4 due to the amount of AT in those modes, but its completely devastating in the right hands in 1v1 and 2v2 matches. |
Completely agree.
ALL "no skill" and "no counter" recon needs to be removed/replaced from the game. The easiest solution would be to replace those abilities with similar 'Recon Plane' abilities, since those are counterable with AA. |
T70 was heavily reworked in 2016 and had a major recon nerf in either late 2018 or early 19’. 2016 gave it an extra 80 HP with substantial AoE nerfs.
Ah, missed those. For some reason the patch notes arbitrarily switch between "T70" and "T-70", making the search function useless.
The changes were:
Manpower cost increased from 200 to 260
Health increased from 320 to 400
Crew repair removed
Reload speed increased from 1.8 - 2.2 to 2.1 - 2.5
AoE damage reduced from 1/0.35/0.05 to 0.8/0.35/0.15
Scatter Max increased from 1.7 to 2.5
Distance scatter offset reduced from 0.25 to 0.15 (this improves targeting)
Veterancy 3 decreases weapon scatter by 20% (accuracy vs infantry)
Coaxial MG cooldown decreased from 5 to 3
Coaxial MG cooldown multiplier changed from 0.5/1/1.5 to 0.75/1/1.25
Coaxial MG accuracy changed from 0.38/0.33/0.28 to 0.38/0.355/0.33
Coaxial MG reload duration reduced from 4-6 seconds to 3 seconds
T-70 Recon Mode now also allows the T-70 to capture territory with veterancy 1.
Capture Point ability removed.
And then slightly later
Veterancy 2 recon mode bonus removed (68.5 sight from 95 when fully vetted)
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