Oh ofc I agree totally. You can protest all you want. I got UKF as a gift and I happen to like them personally but not my fav faction. And also this is not the same UKF it was when it was released so that kinda messes up his argument even more.
But making threads and posts and comments about UKF OP when he never even used a single unit? That seems absurd to me.
While it's not "the same UKF" as was released, in its current state, UKF is undeniably the 'worst designed' faction in the game; relying on staying stationary (cover bonus), relying on camping (emplacements), missing core tools (mobile mortar, mainline snare, non-UC garrison clearing, etc.), and just generally filled with "exception"-type units.
Then there are core units, like the IS, are being forced into a position where they have literally dozens of possible permutations/roles, but aren't seen as "overloaded", whereas a unit like OKW's SturmPio is seen as "overloaded" because they have about 3 roles (repair, sweep, CQC).
In general, you don't need to play UKF to notice these things; so making threads about them is entirely valid.
Just as an example, this is the list of all the possible stats IS' can be in - and they're not
exclusive states, so many of them can be combined:
Bolstered?
In Cover?
Single Weapon upgrades? (LMG, Piat, etc.)
Dual Weapon upgrades? (2x LMG, 2x Piat, LMG + Piat, etc.)
Pyro upgrade? (LOS, Arty, smoke) -> Gives 2 abilities (arty or smoke)
Medic upgrade? -> Gives passive AoE healing
Vet level?
Vet 1 and in cover? (more LOS)
Grenades unlocked? -> Gives two grenade types (Mills and Gammon)
Adv. Emplacement Doc? -> "Defensive Operations", Can repair, build emplacements, etc.
Mobile Assault Doc? -> "Advanced Cover Bonus", no 'out-of-cover' penalties, bigger 'in-cover' bonus
Commando Doc? -> "Assault", increased accuracy and movement speed