Wow dude, talk about non-constructive criticism. How about listing the things you don't like, and why?
I usually do but it's just too much to explain at the moment. I just don't think it's as good as people keep praising it to be so i left my thoughts here. |
There is only a few changes that I can agree with it but as a whole it's not great. There are also a lot of other changes that are just ridiculous and some even insignificant and still not solve the problem with some of these units. Still not esport material despite someone here had said. |
Awesome, there should be more 4v4s casts for CoH2, I Found 4v4s to be the more exciting because of the amount of teamwork that is involved and the massive battles that result from it.
However, a lot of players believe that there can't be a competitive 4v4 game because they complain the game gets more unbalanced at 4v4, yet they fooled themselves into believe that 1v1s is more balanced. If at all with the current designs 4v4 seems to be more balanced than the rest because of the strange tech patterns Relic has set up for each faction.
We need more 4v4s!!!!! |
Why do people keep bringing up the same suggestion of increasing upkeep on units to prevent spamming. The best way to reduce spam is too discourage players from spamming through proper tactics and gameplay like making combined arms triumph over spamming, not dumb rules like increasing upkeep on units that appear more often. It's just a lazy idea to stop spamming it's not a good gameplay feature and it just doesn't make sense.
Things like machine guns too prevent infantry spam and snipers to prevent machine gun spam, and infantry to ward of the snipers but it doesn't really seem to work that way at the moment because Relic's weird balancing decisions. |
Just wait till the next patch nerf Jadgtigers and you would only have to deal with tanks that the Jackson can outrange with the exception of the Elefant, but if you think about all the changes as a whole it's a lot more better for the Americans overall. |
Im sorry but i like the commander system. i love having the options of b4, kv1, tiger ace, cons ptrs etc etc.
I like the commander system too somewhat, I just think the commanders need to be designed a bit better. Like they all need some sort of late game in one way or another but it seems like there are only a few that does while the rest is useless. I like the idea that each doctrine has their own late game like having to decide whether to end with IS2s, ISUs, or just make T34s easier to spam. Instead we get cheesy junk that I don't think Relic had any idea what to do with the doctrines like the Soviet industry. Soviet late game with industry was supposed to be like having a bigger army that balances out that lack of Heavy tanks but instead we got an ability that makes players make tanks way before the Germans were able to make AT guns so it was incredibly dreadful but the Soviet player has to cheese them to death otherwise it gets too late game and Industry players are severly handicapped by the lack of manpower and floating so much fuel. Such junk. Commanders need to be redesigned. |
Soviet faction design is bad, I have said this before. Relic doesn't seem to believe it.
Obersoldaten seems like the only thing the OKW has that can hurt the snipers. Kubelwagen are fragile and can't even finish off snipers, even the fallshirmjagers can't kill snipers even when they spawn right behind them.
We need to make a complete overhaul of the entire Soviet faction.
I personally don't want to see Obersoldaten nerfed, especially with all those buffs to the US that's going to happen. Give Soviets a supply center so they have more infantry too spam. |
Well we learned nothing here. |
Apparently a Zis can fire 25 rounds per minute compared too a PAK 40 which shoots at 15 rounds per minute. Also got to keep in mind that the Soviets built more Zis 3 than the total amount of AT guns the Germans made.
Id perfer the Zis gun to have the same rate of fire as the PAK and be a bit cheaper and take less popcap. (This is to compesate for the lack of bazookas and panzershrecks the Soviets had)
The German mortars should also perform the same as the Soviet mortar and have the same vet 1 ability, unrelated suggestion.
|
Where is the KingTiger, IS2, and Tiger on this Poll? The KingTiger is basically a super heavy as well. It would be nice if the poll was more inclusive.
Well my main concern with the game are the long range tanks. They not only able to massive damage at long range out of reach of other units but they also have a lot of health and armor so when they are assaulted it will still take a lot to take them out. You have a better chance of losing your tanks then taking out the enemy, meanwhile the enemy is taking your stuff out from a safe place.
At least with KT and IS2s you have to move forward into the danger zone in order to do damage so I don't have much gripes with those. |