Old complaint I know but it is an issue that apparently still haven't been resolved. Let's try to talk about this more constructively with a well designed poll
Still any game from 2v2 and up only devolves into long range tank combat spam, which the US couldn't participate, poor US. These kind of tanks frequently dominate the field and I don't know how to dominate these tanks without a super range tank of my own, when they are protected by a wall of AT.
I see the same thing every time the games I play. Tiger tanks tries to kill ISU, Tiger tank gets pounded.
I frequently see an ISU152 just moving up all by it's lonesome and when pursued by a Tiger or any other panzer the ISU152 backs up as fast as a panzer advances leaving them to be only hitting the high frontal armor while it get's away.
ISU snipes and wipes infantry, JadgTiger comes in and pushes it off and dominates any other kind of armor. Repair, Repair, try again.
Sometimes allies executes a full scale attack and kills a Jadgtiger at the cost of some allied tanks. Which the Axis player just try to hold on till they get another Jadgtiger
It's like the whole game is dominated by only 3 tanks.
I personally think the tanks should only be able to attack at long range with a hull down. This mean at short range the tanks will still able to respond but at a slower rate so they can be dominated by smaller tanks.
I made this suggestion before in other forums but didn't get any replies ( have I been largely ignored?)
JadgTiger should be somewhat like the Axis halftrack. It has a long set up time but is able to get away faster than it's able to set up. (This is because of the Allied bombing strike which is really effective against static targets) I think it should also has splash damage to perform better against infantry so it won't be completely useless, and you can only call in one jadgtiger in a game like the Tiger Ace because of the extreme rarity of the jadgtiger during the war.
The ISU152 in comparison should have both a set up time and escape time. (The Stuka airstrike doesn't do as much damage as the Il2 anyways) Also means tanks would be able to take out an overextended unprotected ISU152.
After all these tanks do have a long set up time or an extremely long fire rate in real life.
In the wiki (Yes, I had to look at the wiki, not much good information is found about such a rare specimen) "The massive gun had to be locked down, otherwise mounting brackets would have worn too much for accurate firing. Also a crew member had to exit the vehicle in combat and unlock the gun before firing.[6] However, he also recorded that a 128 mm projectile went through all the walls of a house and destroyed an American tank behind it."
Will these changes make these super long range useless?
It depends on the set up times, but would you rather have the game dominated by these only three tanks or have some actual diverse gameplay?
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