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Thread: booby traps need to change3 Oct 2013, 20:16 PM
so ... nobody came here to talk about my idea? In: COH2 Balance |
Thread: Life without Guards2 Oct 2013, 17:15 PM
i just spam conscripts, at nades, mines and t34s. In: COH2 Balance |
Thread: booby traps need to change2 Oct 2013, 03:27 AM
i can't tell if you're sarcastic or not. In: COH2 Balance |
Thread: booby traps need to change2 Oct 2013, 00:05 AM
i still think my idea with solve about everyone's complaints. and yes, an infantry unit has to set up the trap. In: COH2 Balance |
Thread: 2 problems1 Oct 2013, 00:34 AM
incase if you haven't watched the live stream the veterancy will be changed so no more 50 pct off damage on grens. In: COH2 Balance |
Thread: booby traps need to change29 Sep 2013, 22:23 PM
i was thinking about that but that would not be as satisfying. during 1944 it was the germans that were employing scorched earth tactics. the soviets no longer were doing scorched earth because they are on the offensive. now for gameplay reasons, the capping system is coh2 is a lot more different than vcoh because all you had to do is cap in a big circle. either if that one spot they're standing on explodes or the entire point explodes it would just be annoying or not work. add that with input lag and the other things you mentioned would just piss people off. it's just a boring addition to gameplay and it just doesn't make sense to the timezone of the multiplayer. i think my idea works best. In: COH2 Balance |
Thread: booby traps need to change29 Sep 2013, 21:33 PM
i didn't see this ability much until i finally see them work in propagandacast. now this ability instantly wipes out squads as soon as one man just touch the point. not even a one second dely just instant wipe. now although it is an expensive ability it's still unfair since the enemy player has no time at all to react to it. people would propose a dely timer on it, others would argue that it would then be worthless. so i propose a different kind of change on it. now the soviet union built artillery by massive numbers that surpasses the numbers of german artillery by large. yet, in this game you see more german artillery and more artillery abilities than soviet ones. the germans also have an ability called sector artillery which first throws smoke than it completely annihilates soviet infantry and tanks within the sector. how bout we do the same with the soviets but a bit differently. instead of an instant squad wipe as soon as the germans walk into it. how about as soon as a german squad walks into the sector a flare shoots up into the sky. then the germans will hear the roar of artillery as the artillery will then bombard everything inside the sector. this will gives the germans a few seconds to react and at the same time if they didn't react it will do far more damage than a squad wipe so the munitions is paid for. since something like this is already done because of sector arty than no one should complain about this. this change would also be make things more exciting, since the enemy players reaction would be panicking as soon as he see the flare in the sky while the other player looks anxiously to see what kind of damage it will do. what do you guys think? In: COH2 Balance |
Thread: Please give the MG42 back some bite and other musings29 Sep 2013, 17:53 PM
before, the mg would suppress squads even if there is one guy afront of the mg while the rest is behind the mg, glad to see that gone. the mg should not suppress squads in heavy cover at long range. before, the mg42 would suppress squads even if they were in heavy cover. because of the mg42s long range and the low vision range of your units. therefore it's very easy to ambush and suppress enemy squads so there were no reason to support your mg since all you have to do is scout with your pios and suppress enemy squads. at least with the decreased suppression the squads will able to walk away before getting suppressed. with this new patch even though squads get suppressed slower they get pinned faster. as of now the mg42 is perfect since it slaughters infantry if they get to close and it's a support weapon not a frontline unit. use it right support it. In: COH2 Gameplay |
Thread: T34/8529 Sep 2013, 01:25 AM
even though they may sound good but not in this circumstance, because t34/85s are doctrinal units you won't get them every game. if you have access to them it should be a no brainier to use them. if the player goes to t4 the two tanks would be very effective, because the t3485s would be the standard tank while the su85 takes out the enemy tanks. i think the t3485 should be a decent AT weapon without diminishing the anti infantry, because for the same price the panzer IV does good against both infantry and tanks. In: COH2 Gameplay |
Thread: T34/8528 Sep 2013, 23:13 PM
ok, same hp as panzer IV. better? In: COH2 Gameplay |
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