Thread: T34/8511 Oct 2013, 22:56 PM
soviet t34s and t3485s are NOT dedicated anti infantry tanks. they are both all round medium tanks. they are suppose to perform well against infantry or tanks but does not excel at either. t345 was upgunned because of german tanks so it should perform better against tanks. t3485 is as upgraded version of the t3476 so it should be better than the t3476 at everything with price being the only trade off. |
Thread: T34/8510 Oct 2013, 20:20 PM
i think the t3485s would only pay off if the player wants to skip buildings. other than that they are just a waste. only works for 1v1s if you can catch your opponent off guard with t3485s, but there are no other reason to get it.
it's only good for one thing in 1v1 and that is because you get to skip buildings but in 2v2s, 3v3s, 4v4s they are just a waste, because if you are planning to call in pairs after pairs of them you might as well get a building and build cheaper t34s because they are more cost effective. they are just meant to catch the opponent off guard if you made them fast enough but if that fails it's starts to get less cost effective the more you call in.
all this balancing around 1v1s is shit. it's shit balance for 1v1s and even more shit balance for everything else. |
some of the balance problems in multiplayer is still not fixed. t3485s are still bad, but is2 is a beast. the tiger now shoots faster than the panther. the early game is better balanced but still needs fixing. |
4v4s doesn't have to be inherently imbalanced. you can balance both 1v1s and 4v4s the problem with balance is
"hey, let's balance the game"
"ok!"
"ZZZzzzZZZ" |
the cover problem is true in some cases. it is harder to give cover for all your squad member with conscripts than grenadiers, but enemy units don't really care which squad member they are shooting at so if you're lucky they just shoot at the guys in cover and not the ones in the open.
i don't like how you have to pay for your useless upgrades when grens have them from the start. it only works well in vcoh because rifleman are tougher than volksgrenadiers and have more abilities. what volks lack against rifleman at the beginning is made up for by german combined arms with infantry and support.
conscripts however are the same as grenadiers when fighting against each other on even grounds without using abilities.
although, the conscripts can get combined infantry and support combination a lot easier than the americans can in vcoh. having to pay for normal grenade and AT like abilities is a downside because when spending the same amount of resources the germans get their mg, mortar, grenadiers with grenades and anti tank, the soviets get mg, mortar, conscripts but no AT or grenades.
a bit of asymmetry is good but i only see that design decision just an idea left over from vcoh that only works good with americans but bad idea with soviets due to several reasons. especially when the attacks are easily avoided by the enemy.
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i think the ostruppen need a massive change on it's concept. currently, it's cheap cannon fodder unit that can't kill anything, as it dies quickly to engineer squads apparently. the damn thing dies to easily, not a good sight to look at.
it needs to be more similar to volksgrenadiers, cheap squads but at least can be used effectively instead of just capping around. 200 manpower units, 5 man squad and each squad member being an equivalent to a conscript squad.
so without the abilities, and one less squad member the ostruppen squad would still be inferior than the conscript squad but at least they are not just stupid cannon fodder. |
Thread: isu 1526 Oct 2013, 23:40 PM
the elefant is only good against other tanks but the isu152 destroys everything except the elefant. the tiger is not much of a game changer either, but the isu152 can destroy anything from a very long distance even the tiger. |
they only increased the population of tanks. they said they wanted to increased the population because of how cost effective they are. did you know that one population used consume 1.5 manpower per minite? they were too cheap on population compared to infantry but they should at least increased popcap to compensate for that. |
of course many people want it. i don't like to feel restricted every time i get a heavy tank, those damn things take up 1/4th of my popcap. i hate it when i can't call in a desperately needed tank destroyer so i get forced to sacrifice my infantry just to obtain it, and that happens way too often.
a lot of people have asked for increased popcap i just made this post to ask relic if they ever thought about increasing the popcap? |
let's look at how each tanks are designed. the elefant are specifically designed to destroy other enemy tanks and it has incredibly think armor but is slow as hell.
isu152 is a mobile artillery piece so it counters everything, but has very weak armor. so a good tank flank can get around it.
the soviets designed the is2 to counter everything hence the huge splash damage but in turn it can't take on the best of german tanks.
i made a lot of suggestions on t3485s... but relic still hasn't implemented them :'( |