T-34/85s getting a buff:
Yet also having their accuracy nerfed....
well after getting all those buffs it should get an accuracy nerf, to compensate for greater rate of fire it's still pretty accurate and it would be less OP against infantry. |
Building Functionality
Our goal was to improve the player’s capacity to make decisions when using garrisons within the game. To achieve this, we improved the readability of a garrison’s structural integrity, making damage more consistent and in turn making it easier to calculate the risks associated with the use of said garrison. Buildings will be far less prone to being knocked down to single attacks at full health as a result.
YES!
Building Critical System
Removed the random chance for AOE weapons to inflict up to 6x their AOE radius when exploding near a garrison.
YES!
Infantry flamethrower damage modifier vs. garrisons from 1 to 1.6
Mortar damage modifier vs. garrisons from 0.25 to 0.75
YES!
This change enables squads to fire within a 180 degree arc, better enabling them to engage other squads while executing combat maneuvers. Previously, their firing arc was far more restricted which lead to a loss of DPS when ordering squads to move.
YES!
120mm Mortar
Cost from 360 MP to 0.15 |
now, now you don't want to make it too special otherwise people would cry "unfair" the unit is fine as it is. |
no matter what we say the dlc commanders will stay, because it works just because lots of people don't care and buy it anyway, so SEGA and many other game companies are really into finding ways to milk players for more money. publishers only understand money, not love and so far the sales speak for themselves.
one of the biggest problems i found is that there are many new units that are doctrine exclusive. this is really bothersome because if you ever want to try out a new unit you would have to pay $4 for an entire doctrine just to use it.
also before you even pay for the thing you have to wait until someone else uses it to know exactly what it does and how effective it is so someone has to blindly purchase for $4 before you decide whether or not you want it.
once there are a lot of players that bought these expensive doctrines there will be other people who would just feel left out because they don't want to feel like ducks that pay $4 for every new stuff that comes out which can amount of $20, $40, just to try out the new units that they may only use a few times once some realize it bores them or just it doesn't fit their style but that's $4 they can't get back.
to remedy this situation relic should just release two doctrines with the same new unit, one doctrine will be free the other should be paid for, but nonetheless both will have the chance to use relics new unit. since there are already many doctrines that have the same abilities just arranged differently relic should do the same with the new ones.
for example, the free doctrine will have assault grenadiers with tactical smoke and stun grenades, the paid doctrine should have assualt grenades and tiger. both have assualt grenadiers one has smoke, the other doesn't but has a tiger in it's place since the tiger is already a doctrine unit in many other doctrines.
will this decrease sales? perhaps, but not much. there are already many doctrines that are just remixes of another with no new abilities. players will still pay for more doctrines simply because they are different. my proposed approach will however satisfy a lot more players, thus keeping the player base from decreasing thus keeping the game alive for more potential sales.
i probably have to open my own post for this, but i hope you people get my point. |
lol of course relic would talk about input lag, people have been complaining about it since the games release, and the developers already said they acknowledged it since last month yet nobody seem to get the message until the stream. anyways, here is the full interview
http://www.youtube.com/watch?v=WLoyerfLvXg
at least right now input lag is rare in 1v1s. you could play those instead in the meanwhile. |
Chat Lobby DLC Commander 3.99$.
Leaderboards DLC commander 3.99$.
just wait guys Company of heroes 2 will become the most expensive game in history.In 1 or 2 years with ToW 1943-1945(german + soviet) and all the other thousands of commanders(king tiger, jagdpanther, SU-100,KV-85......) + dlc Skins you will pay around 400-500$ for the "FULL" game.
the most expensive game in history is a train simulator, which has over $1000 worth of dlcs. |
Thread: Rostov7 Nov 2013, 07:14 AM
attack and hold the island since it's the easiest to defend against waves of soviet tanks as they don't care about sinking into the ice.
harass the middle point so the points doesn't count down on you too fast.
build lots of bunkers to protect your flank and try to hold two points. get lots of artillery and don't make panzer IVs since they cost very high on pop which is 25, build command tanks instead. |
you get matched up with noobs when you lose a lot and then you get matched up with pros when you get a better score, seems like it's working well. |
what do i miss from france? sex, good food, ice cream, and the calm thought that if i surrender to the enemy they will not cut my balls off. |
my fingers hurt, can't say good luck high five, but since this is about the eastern front, let's greet our opponents with "death to all my enemies" or "if i lose i'm going to be executed" or better yet "die you communist bastards" |