I always compare this argument to Starwars The Old republic (mmo)
The classes/abilities are mirrored, totally the same, just different faction and animations...
Shock horror 70% of the population play Sith > Jedi.
People like the bad guys with the cool stuff. Just how people work.
If it was done off balance... well allies win the majority of high end tournament games... just saying.
That argument has at least two logical flaws:
- The first simple one is that the Sith aren't nearly as bad as the Nazis were. Aside from Annikin's killing of the kids we don't actually know of anything particularly bad that they do. (As opposed to industrial death camps, mass slave labor, and the subjugation of entire countries and all that which the Nazis did.)
- the second is that you don't know that playing-the-side-that-easily-wins isn't the issue becaue we KNOW that the balance in 4v4 randoms is totally f--ked.
MOST IMPORTANTLY: This is not good for the game. It means that people who come to COH2 to play Allies are discouraged from staying while those who come to play Axis or don't care are encouraged to play only axis. How is that good?
Last week there are almost 3 x player-games (games x players) playing 3v3 and 4v4 (33100) than playing 1v1 and 2v2 (12866) and that is despite the pain allied players experience and the waits axis players must endure. The least played format, 3v3, had 60% of the 1v1 and 2v2 total compbined.
Considering how much of the matchmaking problems come from the low player base, how does driving away ANY players help the game?
Fix 4v4 some and more will stay. Do it well and you will also make for a better 3v3 and probably 2v2 experience. I would bet 1v1s could stay the same, maybe even improve because if you fix the things that allow an OKW to abuse in 4v4 you can probably give it more tools to use in 1v1.
No doubt there will will be Axis fanbois tears.