But actually... that data just shows that 4v4 players are more active than others.
Because number of XvX games played by one group of 200 ppl being more that YvY of other group of 200 ppl doesn't translates into "XvX format being played more".
Hard to grasp. Need to think more
1v1 and 2v2 are the current standard for tournaments and competition for a reason; because they are both popular modes that don't suffer from (as many) horrible balance issues.
Like what is the argument here? I don't think anyone disagrees 3v3 and 4v4 are nuts.
Argument? For Relic it is better to throw resources in
balancing ratio between (effort*skill) on input and result on output for all factions in 4v4 random MM game mode in first place, despite most top 1v1 players think that 1v1 is only matters.
I think that balance in 4v4 AT is not that bad (in comparsion to 4v4 random or even 2v2)
There are reasons more simple:
- 4v4 tournaments hard to organize (many teams drop due to single player couldn't make it to the tournament)
- 4v4 games are hard to cast