LOL decent dps? The poineers mp40s still lose to combat engineers rifles sometimes. And because of this thus increasing the pop to the mainline infantry level become reasonable? The cons pop cost is 6 too. So what then? The poineers can be counterpart of the cons now?
Well they have almost the same DPS with their MP 40´s as 4 penal soldiers using their SVT´s from close range so there is that and penals are a "Effective anti-infantry squad" |
"Drop rate of PTRS at rifle and DP-28 LMG to from 33% to 10%
No longer will you be able to tell where your Guards squads have been by the dropped weapons they leave behind like a militant Hansel and Gretel. vV"
(Taken from http://www.coh2.org/news/35740/june-23rd-patch) |
Units with AT weapons eating vet. So after 2-3 shots, stumrs will be insta vet 5.
vet 5 sturms are able to solo shocktroops.
Not imagine vet 5 schreck sturmpios covered by tanks, constantly repairing armor and destroying any inf at close range.
Also sturms gain that 60% accuracy from their veterancy when they advance to VET 5, so their panzerschrecks will have laser guided rockets in them, also as JohnnyB said that giving them AT role would be too much, since you would have Super repair engineers that could also prevent enemy armor from flaking your heavy tanks, resulting in Sturmpioneers & Vehicle only armies in the late game |
Watch streamers and people who cast games to youtube to learn about the small tricks you can do in the game, usually my first game of the day vs a human opponent makes me shake with fear, but if you ever play 1vs1, you can notice that the army sizes are usually equal and not overpowering like in large teamgames, but welcome to our small and a bit Toxic community, and i hope you have fun with COH 2, even if the game might be fatal to your mental health sometimes (playing large team games will make you paranoid about the enemy attacking you 24/7, but in 1vs1, if you manage to rout the enemy forces, there will not be another blob waiting to attack you immediately, so be brave and try out the 1vs1, and learn from replays to discover your mistakes you made in the game since that will make you improve in COH) |
its cos the main line infantry is too good at too many roles and very cost effective.
Grenadiers, Conscripts, Volksgrenadiers and Riflemen all need to have a higher up front cost and a higher reinforcement cost.
We can fix infantry blobs by increasing all tank MG DPS by 100%, so everytime you see tanks they will kill all infantry from their way, thus discouraging using blobs of infantry to hunt vehicles, since you would lose men each time you did it |
Tanks With AT infantry that can repair, njeet! |
The T34/76 pen is 120/100/80 and a panzer 4 pen is 120/110/100. Buffing pen will make the T34/76 imbalanced to the panzer 4 and would render the T34/85 obsolete. If anything, the T34/76 needs its reload reduced (higher than a panther atm) and reduced scatter (all soviet vehicles suffer from high scatter).
the reason that all soviet vehicles have high scatter is the 4 man squads of ostheer, or do you want people to complain about squadwipes even more? (OKW players cant stand seeing their Fallscrimjäegers get 1 shotted by a sherman using HEAT rounds, so T34/76's scatter is fine) |
I dont think that mg bullets can hit shot blockers, since sometimes the mg might shoot at a tank wreck right in front of it but still suppress the enemy on the otherside, i mean units can even shoot through the ground if they are standing on a steep hill |
SO in 4v4's if each person is OKW with 3 base AA guns you'll have a 33% chance of survival
100mun for a 33% success rate, seems reasonable |
I read sometime ago that those anti tank dogs were a total failure....they were trained with SU tanks (gasoline) so when they were deployed to the battlefield they don´t search for axis tanks (diesel) but run behide SU tanks coz they were used to the diesel smell
Sorry but T34´s operated on Diesel, while the Axis forces used Gasoline engines, thats why the Tiger drinks fuel like its beer |