General Information
Register Time: 8 May 2013, 00:47 AM
Last Visit Time: 19 Jan 2019, 11:44 AM
Xfire: http://en.client.xfire.com/profile/atcf/
Steam: 76561197973845182
Birthday: 1990-04-04
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: AzizTheCombatFighter
Remember barbedwire from 2013? that could only be crushed by Medium and Heavy tanks, Light vehicles could drive over the wire but infantry could not run over it, and that lead to some "instresting" fights on Pripyat where players rushed to the middle of the map to plant barbedwire that could only be cut down with wirecutters or later by shooting at it with a AT gun or driving over it with a tank
Soviet and OKW mines have bugged AOE, so they have a very high chance of wiping squads, due to no damage drop off, Brits are Balanced now and OKW Tanks cost about as much as IS-2 back in 2013...
The Ammo trade is sometimes risky and very map/ opponent dependent which makes it frustrating to use.
-> This doc needs a little buff imo. Since there 3 abilities that costs alot ammo and have no use before you get your first vehicle is out. And repairstations are already in it, so you spent the ammo for early game or fuel drops anyway.
doctrine.
Can you count the M3 Armored car as a vehicle?, since it comes out rather quickly
COH 2 MG´s get a accuracy boost if there are many soldiers on its firing arc, but if units got a received accuracy penalty from being too close together it would give a larger penalty for OKW,SOV and the USF, and leave the small squads of Ostheer with the least penalty on their infantry due to the smaller squad sizes, and it would also mess up Ostruppen since people like to group them together as cannon fodder.
They really should just replace the base flak guns with mg bunkers. I've never understood why okw gets these in the first place. Flavor? Out of all of the factions, okw has the most accessible early AT so its not like they even need them. As it is, the base flak guns mess with allied air for free, allied light vehicle base rushes for free and can be sniped for hilarious/frustrating results. All in all they're just a pointless balance headache.
I think that the reason for the Base Flak AA was the P47 rocket strafe that did 240dmg on hit, and having more than 1 AA gun would help you survive against it
Conscripts talk about building trenches while Guards are amazed by the fine ass of the Soviet sniper, Obers also talk about a secret base in the Antarctica that launches rockets to the moon, Coh 1-2 has always had tons of lines for the units, and its fun to hear random stuff in-game