> @Warfish: Destroyed models/units DO result in visual +xp popup
Yes there are, but on the unit that scored a kill, not on the killed unit(s). This is obviously very inconvenient for artillery since you are probably looking at the point you fire your howitzer _at_ and not at the howitzer itself. Or take exploding mines for example. Otherwise even a simple grenade throw gives a lot less damage feedback to me now. And of course no staring in horror at all those +2's (i think they are +2's) when nuclear pine apple leaves just a couple of men alive from 2 full volks squads.
But yeah, there good things about CoH2, at least in my opinion, and most of the not so good things can be fixed. For me the beta was tedious to control due to lack of small feedback details like traces, xp popups, generals color scheme, tactical map, etc. Hard to figure out what is going on, you have to fight against the game for that information sometimes. But otherwise i found it fun, to figure out new stuff. Now if only vehicles could crash through wire..