Thanks Tommy, i agree completely. I would also add to your list the lack of popping up experience points from the killed units. Somehow this tiny detail took away a big chunk of satisfaction from my games. Seeing things like multiple +N popping up after a howitzer shot into a fog of war or a grenade or a counter snipe was so satisfying on many levels, including damage feedback
I wouldn't bank on the 2 remaining month to fix the UI issues though. Balance, sure, tweaking a couple of numbers should be easy. But otherwise, as a senior software dev, i can educatedly guess that a software project as huge as an RTS game is currently in the final stabilization stage. Developers are now probably working overtime fixing bugs, optimizing network code, etc. Any radical UI changes will not probably make it in this time frame because it will risk the stability of the release. I might be wrong of course, but i bet we won't see any major changes in released version. Maybe some time after that it will be patched, but that requires willingness on the Relic side. But oh boy will i be glad to be wrong!
Otherwise i was iterating most of the UI issues you have mentioned on the closed forums. As most people here i feel that things like resource bar + cost overlay layout and info panel help people learn the game quicker which is a great feature for a single player mode where you are basically learning new units gradually until the last couple of missions. All this at the expence of the more experienced players who want to play the game competitively after figuring out the basics like unit and upgrade costs. This reasoning cannot justify the lack of traces though but otherwise the focus on the single player is quite obvious. Even the blizzard _display_ effect makes for a more immersive experience (or that is at least its goal as i understand it) which is nice to have when you are telling a story but is detrimental to battlefield awareness for a competitive multiplayer game.
As a side note i was surprised to hear you are dissatisfied with the game though. TFN beta casts seemed filled with glee.
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