Very nice! And it looks like we finally are able to use tanks as cover in coh3
I'm reasonably sure that you can in CoH2 and probably 1 as well, it's just that it's never a good idea since tanks want to be moving rather a lot, and you're likely to eat even more HE as an infantryman when hiding behind a tank than normal.
Now that we’ve concluded the Pre-Alpha Preview of Company of Heroes 3, we wanted to take this time to thank everyone for taking part. The reception has been overwhelming (in a good way!) and the team at Relic have been eagerly watching your livestreams and videos and listening to what you have to say. We greatly appreciate the time you spent playing the Pre-Alpha Preview and leaving your feedback. We’ll continue to dig through all of it as we work on the game. This feedback process is key to CoH-Development. That’s how we’re going to make the best Company of Heroes game ever! So, what comes next? Full blog post here.
Thanks to both Relic in general and yourself in particular!
The pre-alpha was a nice look at how CoH3 is coming along, and I look forward to the next alpha, beta, or whichever is coming in the future!
The experience was definitely very rough around the edges, but shows a lot of promise. I do hope too much isnt taken from the teeming hordes of people with /very/ bad ideas on the Alpha forums, but I trust you guys to move things in a positive direction.
you know, around a year, Medium tank's Target size is decreased, Shermans became X23 to X21(Bulldozer 105mm is X22, and Dozered 75mm sherman still X23), Cromwell, PZ4s and T-34s became X22 to X20.
But JPIV(X17), StuGs(X17), Jackson(X24) Su-85(X18), Firefly(X23), Wolverine/Achilles(X22), Su-76(X20)
yeah, Tank Destroyers didn't get target reduce.
Yeah, more medium tank use-rate is relic's will.
but I think, some light/medium tank destroyers Target size should be reduced.
First, SU-76, It's a Light-Tank based Tank destroyer which has Lower Damage(120), Long Range(60) and weak durability(400, 70/35armor), so I think SU-76's right target size can be X16~X17.
Second, Jackson.
this is the only tank destroyer which does not gets maneuver bonus with Veterancy. and It has same target size as pershing. so, I think give Jackson some Mobility bonus with veterancy(you know, over a year. jackson keep get nerfed and nerfed, so adding some mobility vet bonus can be a good payback and make its Character better.) and Reduce its Target size to X20~X22. Frankly. Jacksons and Wolverines made for reducing armor of Sherman and open-toped turret for Less hit size, More Sight Range, and More evasion with its light, better-mobility.
Third. M10s.
This TD's Concept is Also high-maneuver Flanking one. and have lower pen(180~140) and range(50)
and also based by Shermans, and It used to Brawl. so I think this M10s MUST have lower target size than shermans. I think X18~X20 can be match for M10s.
yeah, some may can say why not StuGs and JP4s?
but it already have its concept, Low.Flat hull for ambush adjusted by low Target size, yeah. X17.
I think X17 is enough for StuGs and JP4s.
Allied tank destroyers already have the advantage of superior range and/or penetration over axis TDs, with the SU-85 already even having a comparable RA. The stug has a better RA as it necessarily needs to be more durable due to its closer proximity to enemy vehicles, and the JP has a better RA as its role is actually to be able to fight other TDs, rather than defeat heavy tanks (due to inferior penetration combined with higher fire-rate).
The SU-76 is the only one there I'd argue could do with a buff, but I still think the units' role should change, as opposed to improving its' target size. It's also a multi-role vehicle with its barrage currently.
The M10 is just a pointless unit in most cases.
In the case of the Jackson; It doesn't gain mobility with vet as it is ALREADY the fastest (stock) TD at vet 0, being beaten only slightly by the SU-85 and JP at vet-3 (and beaten quite convincingly by the Stug at vet3), while also having the best AT performance and having an usable turret. (and in the case of the Stug, a 10-range advantage). Despite the nerfs it has received, it is still an exceptional tank destroyer.
All in all, Allied Tank Destroyers aren't really in need of buffs.
Even though I main OKW (And mainline Elite Armoured, coincidentally), I would not be displeased to see the Sturmtiger removed (Along with the AVRE, and the B4, though the B4 has been made less of an RNG cannon recently)
A game focused around unit preservation means reliable one-shots are really not appropriate.
The barrage ability should not be a 30 muni ability, it's been nerfed over and over again. The barrage ability should have its cost cut in half for both the Zis and SU. If it isn't buffed in price, return its effectiveness.
Especially on the ZiS the Barrage is perfectly effective. It absolutely doesn't need a price cut.
That's what I think may be the way to go. It's good stop gap AT but the su85 is there for hard late game AT, so let the su76 scale alternately.
It might actually genuinely compete with the T-70 for usefulness if this were the case, too... The fact that it competes for its timing with the T-70 (and that the T-70 is almost always more optimal) hurts the SU-76 as much as anything else.
I liked the forced retreat if the officer model dies, it punished blobbing, something pfusiliers are basically made for. at least it doesn't have the funny free aura around it, but instead it has "hey you will retreat 1 squad and be outnumbered lololol", which gets annoying if spammed.
Why the pfusiliers have minute 0 snare is beyond me. It has a considerably longer range than a volks pfaust...
Forced retreat was an awful idea. It didn't specifically punish blobbing, it just added a really aggravating level of RNG to infantry engagements. You can't control whether or not your Officer gets sniped, so all that happened was that sometimes you lost infantry engagements for absolutely no reason other than your enemy's infantry decided to target the wrong model.
I would like to see this tank in the game but I wonder what role it would have? I guess we do not know everything about the German factions yet but considering it is rather similar to the StuG III in the sense that it has a similar gun on a non-turreted, cheap chassis, then where could it fit into the faction? I guess Relic could make the StuG more of a support weapon than pure AT and have the Hetzer as a pure AT option, but idk. Last thing I want is a another M10 situation in CoH2 where we have a TD that struggles to find a use because its role is overshadowed by other things.
If I remember correctly I only ever used Hetzers over StuG IVs in CoH1 because they cost manpower instead of fuel and were a call-in but god forbid we have that again.
IF there are two German faction (And there likely will be) It's perfectly possible one might have the Hetzer, and the other have the StUG.