Conscripts/Penal with Vickers -k is a really bad idea.
PLS no more drop able weapons, I have seen enough SVT conscripts with "for the mother land"
What about restrictions for these drops to only elite units and Cons? As Cons already have just 1 slot.
And I yet didn't see this combo, how bad is it?
I did not respond to your point, I simply corrected your facts. Using correct data/stat helps a debate move allot smoother.
Elite or not paras get 2 bazookas not 3.
The m5 is simply superior even to buffed 250.
To respond to your point, 6 men squad with 3 bazookas/3 SVT and good vet bonuses can easily become problematic especially if they come without a vehicle as suggested by some. The AI/AT potential is simply too high.
The Clown Car is M3A1, not M5, so that's what he was about, no?
Why would any doctrine need them in first place? There are shocks and normal Guards, these guys are just for doctrinal flavor.
The only reasonable thing to change for them is 3xbazooka upgrade as an alternative to thompsons.
I want less Guards and Shocks spam so Axis also have a bit more fresh air that they can get without poisoning themselves to death, and also something new and somewhat interesting for the Soviets so they can't just blob Penals and then Guards or Shocks.
This unit with the upgrades I suggested, and possibly a different type in the Lend Lease doctrine, would replace Shocks and Guards in some doctrines they don't fit because of balance or logical (thus balance again) issues, and you, as a player, would be able to suit them as you please in the battle, without them being, quote:"Good for everything or being 6 men Obers for close range".
And in terms of manpower - since the halftrack is normally 240mp 30 fuel, the Guards work out at 270mp. That is an awesome deal for their performance now.
Well, yeah, that's a nice thing to mention, just it's still 240MP 30Fuel + 270MP, thus 510MP 30Fuel, which is just really Huge.
I mean I'm not totally against it, but Soviets already have the most call-in infantry in the game lol. They have long range, short range, mid range, ambush, ambush at troops. What more do you need?
I want less Shocks and Guards spams as they're basically the only thing everyone does besides spamming Penals, so I don't like it and I want some Guards and Shocks in doctrines to be replaced with a unit that's worse than them in the roles they are in, but can do both, and, after the upgrades, be suited more towards the usual Guards or the Usual Shocks but still be a bit worse (but with 3 weapon slots).
I've done some testing of the Assault Guards today and I'm pretty pleased with their performance. For a laugh, I decided to try them up against Thompson Rangers, and predictably they lost. But they didn't lose by much. And when I put both units at vet 2, the Guards started winning reliably.
This is very impressive considering the Guards don't have to invest 90 muni into an upgrade. (If you consider their Doctrine comes with muni-to fuel airdrops, this seems like even better value). The replacement of the PPSHs with Thompson mean that the halftrack they come in is lot better at running down infantry.
Talking of the halftrack - this unit is consistently underrated. There are often scenarios where it is a better pick than a T70 because of its utility and potential for blob control when upgraded. Try putting PTRS penals in it and watch that Luchs explode. The fact that this Doctrine gives it to you without having to build T3 first is pretty cool.
I don't agree that the Guards should be separate from the halftrack. I like the synergy between the units and agree with Katitof that they have a distinctly lend-lease theme.
But what about putting them into other doctrines with different upgrades, as I mentioned, for more utility and be able to make them suit the situation on the battlefield as you need? Is it a good idea considering their effectiveness?
Also, about the Synergy, it is good, not going to lie, but the problem is the huge ManPower cost of this Synergy which makes them much less used than they should be, as if they came in without it, some would even use it, probably.
Firstly, the photo shows Thompson at different dates from 1942 to 1945. Secondly, this is not a historical game. This is a game based on the Second World War: in one order the “conscripts” of 1941 and Katyusha ZiS-6 of 1941 together with the IS-2 of 1944.
And, No thanks, why replace the excellent Shock Troops with the mediocre Assault Guards. If it is valid to make them a unique unit of middle distance, between the Shock Troops and the Guard, and for this they just need the Thompsons (after all, they have good damage over the medium distance), can still absurd the replacement. Now there is no point in replacing.
It tried to be somewhat historical before other 3 factions came in...maybe.
Because the Assault Guards are just there, they're made to have their own icon, weapons stats, their own usage intended in mind, and I suggested them to be upgradable with 3 Thompsons while also being able to have the PPSh-41 so they would be more of like Shocks but also being able to do some sort of a damage (especially on high vets) from their rifles, so it's like an upgrade for the Rangers, and they still would have their 3rd weapon slot and even with the PTRS upgrade, so they would be perfect for just having a more diverse gameplay without being too similar to other units and not too UP-OP.
And there is, for example, a doctrine with a 120mm Mortar, PPSh-41 upgrade for Conscripts, and then...Shocks, which doesn't seem very useful and logical, so placing these Assault Guards would allow you go for the Thompson upgrade if you really want, or for the PTRS upgrade so you don't rely on the ATGs and tanks with sometimes Snares alone.
There are just too many Shocks and Guards, they're nearly in every single doctrine.
Just let the players understand if they need them this way and if they won't-fine, but still, I think it's an idea worth a try, considering the Grenade and the Vet 1 are going to be fixed.
This Assault Guard is tied to the Lend-Lease commander, therefore, to stay in the Lend-Lease theme and to be useful, Thompson and Bazooka is the best option, because both of these weapons were sent to the USSR and were even used:
Used. But I mentioned that it was all mostly 1941 and possibly the start of 1942, rarely in the Marines, but maybe I just don't know shit about Marines.
I mean, at least they could be upgraded with them, not just come with them right away? Sorta like I suggested, idk.
And we aren't talking just about the Lend Lease, I am talking about putting them instead of Shocks, and maybe Guards with several upgrades, in my version 2, that would improve their capabilities vs Infantry or Vehicles, and also have the 3rd weapon slot to make them further more useful and attract players into using them, it's just the idea and I am asking the community about it, not asking the community to change them only in the Lend Lease, even the title says that.