I think the tier is okay. Most people think the USF tech change was a huge improvement over the previous system.
I think all of the units are okay. They might be a tiny bit overpriced but that isn't a significant problem. The bigger issue is just the number of squads that USF ends up having after they unlock all of their tech. It's usually 2 rifles, 3 officers and one engineer at a minimum. It doesn't leave a lot of popcap for elite infantry or vehicles.
If I would change anything about it, I would rather have the cost be something like 100/35 and receive the weapon rack instead of the Lieutenant.
The thing about cost was mentioned for every unit and if that will be the solution, I'll be fine, as maybe everyone really will be.
Just why would you ever unlock both Luit and Cap? They have to be used separately as Luit has an MG to suppress the enemy and hold territory, Minelayer to...lay mines and do some damage to support the units whilst being also able to hurt tanks a bit because of a Bazooka for the crew, and the Stuart is about doing some AT work with little AI capabilities, so it's:
1) AI.
2) Support with some AT capabilities to scare 222s and Luchs off.
3) AT.
While Cap has:
1) ATG=AT.
2) M1 Howizer=Support.
3) AA HT=AI with some AT capabilities to scare some 222s and Luchs off.
So, on paper, they're the same, just HOW they do it is different, thus if you go for just one of the Officers, you can go for Elites like Rangers or Paratroopers, you see? |
Thinking about this, I wonder if the solution might be to flip the current situation.
You unlock the building first, with the building unlock you get Grenades (Platoon) and Weapon Rack (Company), as well as a couple of units, and the Officer is the cheaper option + builds faster to unlock the last couple of units.
If nades (that are VERY good) will be unlocked, as Racks, only with a certain tier unlocked, it just makes it harder, as, for example, you chose Luit who gives you nades, and doesn't give Racks, so your Riflemen and REs with, for example, Rangers, have to work with everything they've got by default, and the only units of which I mentioned had any upgrade are the Rangers, so that sucks.
And if only Racks you don't have access to nades which are very useful, for example smoke to cut the vision of an MG.
So no, it's a bad idea. |
Going for him is just useless, I can play with him like a billion times and win only twice, and because of the units that are in, and I think that everybody already touched them, but I am for the 1st time on CoH.org so why not?
1. M2HB.
It's a really good MG, the only thing I think can be changed is the cost, to match other HMGs-260MP, as it comes out as late as MG34, but can just never come out, as MG34, but 34 is basically Maxim level suppression (which is not bad considering Maxim has to push to attack with the other units for better efficiency). I think the cost is the only problem as it has AP bullets without veterancy and has good suppression, so it HAS TO come out late, but at least not so costly, I would be fine with the cost if it had like 5 men or smth, but it's 4.
2. M20 Minelayer.
It just need better top HMG damage and cost for armour upgrade to 60 instead of 70, I think.
3. Stuart.
(nearly) As costly as a T-70 and AEC, but doesn't have AI and AT capabilities at least close to any of them, and being very easy to kill? Yes, that's the Stuart! I understand that it has good AT capabilities because of his abilities, that is true, but they cost ammo, with which a USF player may have problems, and I mean big ones, because of BAR 60 ammo cost and being useful in pairs of 2 per squad, or, for example, giving Rangers 3 Zookas for a good AT performance, and then you have to use Stuart's abilities, and keep him alive, which is hard, as he doesn't have smoke like AEC, or speed like T-70, is easy to hit because of how tall it is, and low armour, with bad AI capabilities, meaning he won't be able to fight same Shrek'd PZGrens and not die like T-70, or just run away like AEC.
It just needs a lower cost, like 250MP on 65Fuel, or better performance, like a bit better AI performance and some more Damage/Pen, or to make it more about AI targeting while abilities are for pure AT and nothing else.
Now I want to hear your opinion. |