any replays?
I think any worthwhile insight is mentioned above - at least on my side of the map (2v2 games). They weren't very competitively balanced. All I was really able to do was gain a quick feel for how a couple of tweaked units (cons, maxims) performed compared to my previous expectations and the differences were subtle but good.
I do feel that the combined molly/at nade upgrade needs thought. It seems a no brainer QoL change but if cons have been boosted too the combination might make con improvements more than the sum of their parts and make con spam too powerful. It could be even just the cost that's an issue - I cant be sure if the T-70 was too early considering they had the upgrade as I didn't hard rush the 222 - I had invested a fair bit in tier 1 mg/grens mortar to hold back con wave but also expecting clown cars (which didnt come)
If I get to play some more mod games I will save and post the replays for what its worth but I'm not of a level to decently test overall game balance decisions on