hi there,
when playing with or against usf i have the feeling, that bazookas are either a tad too spammable or a tad too good against heavies like the tiger or the kt.
according to coh2-stats the bazooka has 80 damage and 130 penetration at near, while the tiger has 300 armor, which means that a little less than half of the shots penetrate iirc.
at far, the penetration is still 110, while the puma for example has only 80 at far (though far is more far for the puma). another comparison would be to the maingun of the panzer IV, where the bazooka has better penetration at all ranges.
anyway, i would propose a slightly higher penetration dropoff, something like 130->115->100. that way, good tank micro and kiting would be rewarded.
the main reason bazooka is spammable against the tiger is due to deflection damage. the bazooka deal 20 damage on deflection, and it's a pretty accurate weapon. The panzerschreck deal 30 damage on deflection, but it rarely deflect against the majority of allied armor.
if you want to nerf the bazooka against tank, lower its deflection damage. This way the bazooka can't brute force the thick frontal armor of a tiger. |
the stun grenade is broken. Fix that before changing anything else.
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I don't see how the AOE buffs made it too powerful. It was to make the Scott actually be a tad more damaging outside of direct hits.
Let's look at the stats here for the Preview:
AOE Radius: 4
Damage: 100
AOE Mid: 2
AOE Far: 3
AOE Mid Modifier: .25
AOE Far Modifier: .10
While the drop-off is not as steep, the M8's profile still drops off incredibly harsh past 1m to 25 damage at 2m with a further drop-off to 10 at 3m and beyond.
If anything, upon reflecting on this, the M8 Scott should be modified where its OHK radius is smaller but its AOE is much higher at mid and far so it can cause more consistent and noticeable damage outside of direct hits.
the ability to deal noticeable damage outside of direct hit is what push the m8a1 over the line. The m8a1 fire pretty fast, allowing it to accumulate damage from those near hits.
at the least, the m8a1 should be more expensive. 260 mp 75 fuel is pretty cheap for what it offer. Turning into a "proper" t4 units also mean getting a "proper" t4 price. 280 mp 85 fuel should be a good price for it. |
I meant in terms of usage but it seems a bit much considering how good OST mortar is. Does anyone know if there is ANY difference?
the barrage is not a direct copy, but pretty close.
the auto-fire does seems to be a direct copy, until the usf mortar get its vet 1 bonus. |
You do realize that its USF stock equivalent to other factions rocket arty, right?
Why do you think T4 USF indirect fire unit should not perform well?
the scott is not the usf equivalent to rocket arty.
the USF equivalent of rocket arty is the major's artillery. Similarly, the UKF's equivalent to the rocket arty is the tommy arty. |
the new usf mortar actually seems to be a copy of the wehr mortar, with one important difference: the (useless) counter barrage has been replaced by a 20% scatter reduction bonus.
this difference is important because it stack with the vet 2 bonus as well. once at vet 2, the usf 60mm scatter is reduce to 64% of its normal value. This make the mortar insanely accurate and be able to consistently snipe enemy squad.
the vet 1 bonus should be replaced with either white phosphorus or flare. |
the AOE buff is too much. It needed the HP buff but the more lethal AOE just allow the m8a1 to act as a sniper.
I say revert the AOE buff but keep the 400 hp for the axis doom cannon. |
The FlakHT doesn't need direct buffs per se.
However, it does suffer immensely from having its projectiles collide with whatever little tree/wall/little obstacle happens to be on the way.
Sure, Most non-Centaur tanks also suffer from the safe fate. However, with other tanks, you can simply relocate to a better vantage point and fire away. However, the FlakHT has to stop and setup. That makes it very awkward to use. It would be nice if they could make the FlakHT more consistent (e.g., more accurate, but less suppression-per-volley).
With the upcoming balance patch, I don't see the point of ever buying a FlakHT, when I can buy the cheapest MG in the game.
(With every other faction in the game, I would definitely buy the AA HT for its AA capabilities. However, for OKW, that point is moot, since they get free-popcap AA with their T4).
Flak ht doesn't need any buff, because it already does great vs infantry and is super awesome vs aircrafts, have you ever seen how it instant shoot down the p47 or how it instant pin infantry?! just think about how much it costs! and how fast it can come out and all the vet bonus and how it scales up for the late game and how it renders any enemy air ability absolutely useless! it's a great unit already
of the three aaht in game, the okw aaht have the least mobility. It should have the best firepower of the three.
Its capability against infantry is also not enough considering its downside and the building its in. As Smith also mention, the AAHT's suppression ability is not going to be enough if the okw is going to get mg as well. |
Higher cost? Its 10 more mp and 15 less fuel. Fuel is a more restricted resource in this game.
Also you conveniently forgot faster ROF and cool down, better moving accuracy, better AOE. 60% more rear armour. Grenades. Etc etc
the wehr panther is still cheaper than the british comet.
the okw panther have superior mg in exchange for the higher fuel cost.
both panther will also win against the comet with no problem. |
But if 57mm was a HQ unit, Lieutenat would receive new life.
On the other hand, raketen is HQ unit.
the USF AAHT is also a far better unit than the OKW AAHT. having the 57mm + m15 ht would be a pretty decent combo.
the okw is crap. the 37mm on the m15 is actually capable of fending off axis light vehicle. The faster set up on the 37mm (2.13 seconds vs 4 seconds) also more than make up for the weird firing arc. In addition, the the .50cal on the m15aaht are both capable weapon as well.
While the extra manpower cost on the m15aaht might justified the back up .50cal, the 20mm on the okw AAHT should really be on par with the 37mm. At the moment I would consider the 37mm to be superior to the 20mm. |