weapon slot, weapon upgrade, weapon drop rate, and you:
each special weapon in this game have a slot_size assigned to it.
most special weapon have a slot_size of 1. This include stuff like the lmg42 and the bren. The notable exception is the minesweeper and the scoped lee-enfield which have a slot item size of 0.
most squad have a holding capacity of 2, except for the soviet guards who have a capacity of 4. This mean that squads like Rifleman can theoretically pick up two weapons off the ground or weapon rack. Since minesweeper have a size of 0, this allow the Rear Echelon and sapper to buy the minesweeper and get two bazooka/PIAT at the same time.
Note that squad upgrade like the flamethrower and lmg42 have a separate check to prevent you from buying it twice.
Drop rate: when a soldier with a special weapon dies, his weapon is transferred to the next soldier not already using a special weapon.
A rifleman with one BAR will keep on passing that one bar down to the last man.
However, if there's no more "free" soldier, because he's either the last man alive or everyone else is holding a special weapon, the game will roll for a drop.
In the tommies' case, the scoped lee-enfield have a slot_size of 0 but is still taking up a soldier. This limit the number of soldier the bren can be passed to before you have to roll for a drop. |
Thread: Centaur29 Sep 2015, 00:44 AM
the vickers performs almost exactly like an mg42.
yes, the vicker perform almost exactly like an mg42 while being 20 mp more expensive. That's pretty much the definition of overpriced.
lower vicker price by 20mp and raise 6 pdr price by 30mp for a start. |
Aim strong put on a show with the British all weekend and did it all weekend and did it without without crocodile and banned vanguard commander. He always built at least two total infantry sections for a total of three. They seemed pretty durable and he never even gave them upgrades which I question but he was still getting squads to vet three by late game so they did damage. The double snipers in finals by DEVM did exploit sections but it's hard to say that's the main factor considering Armstrong counter sniped him 2x and used commandos to wipe a host of snipers.
aimstrong's strategy was holding on with his tommies until he can get the centaur and commandos going.
If they are going to be nerfed, the tommies are going to need a buff.
I'll have to disagree with you there. IS are great infantry. Even with base rifles they do great vs. other squads. The only real issue they have is the fact that they get too big of a penalty out of cover, making offensive actions nigh impossible.
Sappers are quite good, and heavy engineers are amazing, but that is more the result of weapon racks allowing you to put lmgs (the most efficient weapon upgrade) on any unit.
The only change IS need is a lessening of the penalty for being out of cover. This will help fix many of the issues brits have with countering enemy light artillery.
https://docs.google.com/spreadsheets/d/1zWvP-tmqoCN3fJey9-WPX9VBJzmMoS_E90VrvgsA3Uw/edit#gid=0
http://www.coh2-stats.com/small_arms/grenadier_kar_98k_rifle_mp
http://www.coh2-stats.com/small_arms/grenadier_mg42lmg_mp
The lee enfield itself is good but not that amazing. It's got better long range DPS than the grenadier but worst dps up close.
the out of cover penalty on the lee enfield is pretty minor. The far bigger penalty is actually the 75% accuracy penalty on the moving.
The cover mechanic is mainly for the bren, but even in cover the bren is inferior to the lmg42.
I don't think aimstrong brought a single bren or piat in any of his game. |
Tommies just need their reinforcement cost lowered to 30 mp. They only gain insane lethality if you spend 120 munition on them, and that's more due to the mechanic of weapon rack.
The tommies bren is actually individually inferior to the lmg42 even with the cover bonus. |
maybe you should watch the engagements your units are in; so they don't get burnt alive by the incendiary grenade, all grenades have a key animation when they are thrown e.g USF rifleman thrown nade like a grid iron ball or they make a distinctive sound e.g g-nade from grenadiers. Its important to keep an eye on engagements to look or hear for cues that prompt you to doge inbound nades.
P.S get better macro skills.
the incendiary grenade is tied for having shortest throwing animation in the game. You have ~.25 seconds before the grenade leave the volks' hand. At close range it's basically undodgeable since there's no fuse. |
[moderator please delete this post] |
[double post by mistake. Moderator please delete this post] |
A 125 fuel P4 gets beaten by a 110 fuel Cromwell outright.
A 125 fuel P4 is a close fight with the 110 fuel Sherman.
A 125 fuel P4 will win vs a T34, but the T34 costs 45 fuel less.
A 125 fuel P4 gets hopelessly mocked by the EZ8 / M4C / T34/85.
The solution? Either reduce the cost to 110 fuel or buff its pen. There is absolutely no reason for it to cost 125 with its current performance.
the panzer 4 still have superior tank to the cromwell's slightly superior gun. It's a close fight with result mainly down to RNG and skill
the 34 76 is purposely under priced for its performance. I don't like the idea to begin with but don't use the t34 76 as a comparison.
give it 25 more pen all ranges, problem solved.
this is just going to lead to power creep. the main reason the t34 76 cost got lowered and the sherman pen got buffed was to make them competitive to the panzer. Buffing the panzer 4 is defeating the purpose of buffing other units.
Ah yes, that whopping 1 higher DPS at mid and long range, as opposed to the 2 DPS difference at close range. But I was more thinking of the near-double penetration, which makes it much more effective vs light vehicles. I've seen the top-mounted M2 kill more Pumas and Half-Tracks than I've seen the MG 42 vs anything with an engine.
http://www.coh2-stats.com/small_arms/sherman_m10_m36_m2hb_50cal_mounted_tank_mp
http://www.coh2-stats.com/small_arms/mg42_turret_mounted_pziv_mp
that penetration difference is completely insignificant. 4/3/2 vs 2.2/1.8/1.4 is a tiny advantage. The main gun on a medium already wreck light vehicle anyway. At best the mg can kill a vehicle that's already near death.
that tiny penetration advantage is not worth a 25 munition difference between the .50cal (70mu) and the mg42 (45mu). It's a rip off. |
Tommies Bren varies wildly in performance based on cover, also the Sapper Bren in general is just better. My list isn't based on just stats but performance consistency.
Heavy sapper isn't just the only place where the vicker k is used. The same vicker k is also used for the truck drop and I'm sure people have that in mind when asking about the vicker k.
even by "performance consistency" , the vicker k is not a superior gun to the sapper bren. The sapper bren is a superior gun to both the vicker k and the tommies bren.
it should be sapper bren > vicker k >= bren |
Commando Bren >= MG42 = M1919 = Vickers K >= Sapper Bren > IS Bren > DP-28
What? the vicker k is nearly identical to the tommies bren, except for a small difference in ready aim time. |