How did you come up with that control groups thing, and the fact that all tanks are balanced based on PzIV, is if from an official post or something (legit question)? If so, OK. But if not, then why should they change every other unit?
PzIV could use small price nerf or penetration buff. It won't break the whole balance.
It make sense to have the panzer 4 as the "control group". Because frankly the 75 sherman and the t34 76 have been fairly crap for eternality. The panzer4's decent power against everything make it the ideal control group. I don't know if relic prescript to this idea but it make sense.
and frankly the t34 76 is still a piece of crap even at its price range. the 75 sherman got a buff to its ap round but I haven't really seen it in action. |
You mean the short range DPS that got nerfed last patch?
the path note said that they were nerf, but I haven't found any difference. They are still appearing to be doing 25 dps at close range.
On the other hand, the commandoes seems to have the weakest veterancy in the game. They get a +25% accuracy at vet2 but no other combat veterancy.
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That's the point, E8 and t34/85 are comparable to panther, yet they are slightly more expensive than PzIV and less expensive than panther. Don't get me wrong, those units are fine, but PzIV is too expensive for its impact.
30 mp, 15 fuel, and 2 pop are more then "slightly".
the panzeriv is also the "control group" around which all other tank are balanced around. Don't mess with it. If there's a problem with the e8 and t34 85 mess with them instead.
In fact the Pziv and t34 85 have been almost static for the last year or so. At this point the ost panzer is the gold standard around which all other tanks are compared and balanced against. Don't mess with the control group. |
why are people comparing the pziv to the e8 and t34 85 first of all. The closest counter part to the pziv are the 75mm sherman, cromwell, and t34 76.
the panther is what you should be comparing to the comet, E8, and t34 85. The panzer 4, sherman, cromwell, t34 76 are the regular medium tank. The panther, comet, e8, and t34 85 are the advanced medium.
No one complain about the t34 75 and the 75mm sherman being inferior to the advanced medium, because they are clearly priced as inferior tank. The panzer is slightly superior to the two but is still firmly in their strength category. |
I was in the same school of thought as you guys but then i realised during a match how everything in the doctrine just clicks.
If you use the flares. not only is it better than a recon run but it lasts quite a while and it allows your sexton to dish out some accurate fire thanks to the vision.
The valentine is basically an 80 fuel sight track that can defend itself and the sexton. Think about it. it has smoke to defend your sexton if you get rushed. the wallhack lets you see where his troops are worth bombing and the vet 1 ability lets you override the cooldown on sexton.
The 100 muni arty is amazing for the simple reason that you can call it down through the fog of war.
The only thing that's meh is the 12 cp sector arty to be honest.
This doctrine works best vs okw and going for comets with piats on sappers. piats are awesome btw.
Tl;dr sexton is pretty good with the doctrine's perks. OP munis and have fun.
the 100 munition off map is laughably bad. Not only does it take forever to actually start shooting the shell is also laughably bad. I would rather have it require sight in exchange for a buff. As it is now it's just a way to throw away 100 munition.
the valentine takes up the same 12 pop as the other medium tank. The sexton barrage on the valentine is useless as you're unlike to have more than one sexton anyway.
the sexton is bad. Having easy sight doesn't really make up for it as it's a huge warning to your enemy and it cost munition. |
If he's interested, yes.
I personally disagree with his view on dlc map pack vs dlc commanders and would like a chance to discuss with him on that regard.
Ultimately, more exposure is good for the game. |
In this thread people are pissing on each other because they argue which nade is thrown faster by milliseconds. You guys will argue about everything
My thought on this nade: since relic made it similar to the molotov stats wise it costs need to be decreased. You still have to tech for a molotov so in order to underline this fact the cost of the flame grenade needs to be reduced to 20 while the Soviet molotov remains at 15.
+1
/Thread
it's not just "milliseconds" of difference.
the molly throwing animation take 1.8 seconds. the volks throwing animation take .25 second.
a 1.55 seconds difference is quite a lot in this game.
Even alex's alternate throw time is 3.6 throw time for the molly and 1.5 for the volks. 2.1 second is a big difference. |
It's max range at Vet 0 is 15 and at Vet 2 is 20.
vet 2 increase the nade range by 25%. 15 x1.25 = 18.75, so at vet2 the throw range of the molly is still inferior to the incendiary nade's 20. |
Lol
Axis is on the bottom of every team game win/loss stat, significantly below the average.
Nerf LEIG!! What a joke. The unit isn't completely useless anymore and has a direct mirror to it so its OP? What?
OKW gets a counter vs emplacements - NERF IT
OKW gets a counter vs units in buildings - NERF IT
So ridiculous.
for a while brits had the face melting croc, and until recently the partisan and unlimited range vickers.
I would given it another week before trying to look at the winrate. |
At the beginning, people wanted it because OKW had nothing to suppress and counter blob.
the ISG and Packhowizter are getting overbuffed.
Pack howitzer doesn't need the suppression. The USF already have the .50cal and the m15 AAHT for suppression. They don't need the pack howitzer to suppress as well.
The problem with the ISG is its range. Its long range make it easy for multiple isg to establish overlapping field of fire. |