first of all, the firefly without the tulip is vastly overpriced.
The firefly's ten seconds reload is notoriously long, its hp and armor are merely mediocre, and it's also a rather slow tank.The firely is only slightly faster than the tiger, and significantly slower than either the Pz4 or the Stug. At best it's comparable to the Jackson, a much cheaper unit. The Firefly should really cost 350 mp 125 fuel, same as the jackson.
I know people want to decrease the reload time, but that's not a good idea. First of all the Firefly with a faster reload time would likely curb-stomp the panzer4 and the stug. It's important to keep the two axis armor relevant into late game. The jackson's main weakness is its low hp, and the Firefly's main weakness is its long reload time and slow speed. I'm not entirely fond of a 440mp 155fuel unit having only 640 hp and 160 armor anyway.
I know the tulip is powerful. 2x240 damage rocket is borderline op. At the moment, the rocket is "balanced"by the firefly's high cost, the cost of the rails(50 mu), and the cost of the rockets (100 mu). If the firely get a cost decreased then the tulip's damage and cost will need be to scaled down. Another limitation would be increasing the firefly's minimal range, so a panzer4 or stug can more easily rush it.
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Thread: Firefly and the tulip1 Oct 2015, 11:58 AM
In: COH2 Balance |
Thread: Give Volks MP44 through Veterancy30 Sep 2015, 05:41 AM
Even if volks got some kind of weapon upgrade through vet i think it would be counterproductive to make a long range squad get a close range weapon after vet. If you have a volk blob b/c engagements are long range your whole army changes its function after vet which would be awkward to handle the long range on the volks kar is weak enough that giving them panzergrenadier's mp44 will be a straight upgrade. In: COH2 Balance |
Thread: [AXIS] [All modes] [PIV should be on par with Ez8/t3485]30 Sep 2015, 02:01 AM
the m10 is not "basically" a stug. the stug fire faster, have more penetration, and more accurate. In short the gun on the stug is better. and yes the stug fire faster. the m10 have 1.35 second of windup+wind down added on top of its reload duration. the m10 have more mobility but trade for it with a weaker gun. And if we are comparing veterancy ability, the stug still have its gun knock out ability. The m10's flank speed merely increase its top speed;. It doesn't increase its acceleration. In: COH2 Balance |
Thread: MG42, Bren, & M1911 LMG, & DP-28 comparison? 30 Sep 2015, 00:15 AM
What I find weird is that Relic went ahead and added the AEC Mk III with the QF 75 mm gun, same as the Cromwell Tank. But they didn't give it anywhere near the AI or AT performance, so why didn't they just make it an AEC Mk II? the british's early weakness is the lack of AT snare, and their PIAT can't hit moving target. AEC needs to be more similar to Puma to cover up that weakness. It's basically a choice between the bofor or the AEC to cover your troops against an early tank or vehicle. and I would rather not having to face an early Anti-infantry vehicle as Wehr. In: COH2 Gameplay |
Thread: Give Volks MP44 through Veterancy29 Sep 2015, 22:35 PM
replace schreck with mp44 + faust. I'm suck of schreck blob. In: COH2 Balance |
Thread: MG42, Bren, & M1911 LMG, & DP-28 comparison? 29 Sep 2015, 21:06 PM
would also like to see an AEC buff since nobody bought the thing the entire OCF tournament in the games I watched. just give the AEC 50 range with price to match. Right now it's basically a puma with clipped range. In: COH2 Gameplay |
Thread: Brits and Ost late game tech comparison29 Sep 2015, 21:01 PM
a big difference between the OKW and Brit is the fact the OKW get their schreck and grenade as top of the package. The british have to skip all their infantry upgrade in order to rush comet. The okw merely have to skip one of their truck, and they get the extremely useful incendiary and schreck upgrade as part of the deal. In: COH2 Balance |
Thread: Churchills HP (1400-1600) over the top29 Sep 2015, 11:28 AM
Considering the game's other "meatshield" tank (the kv1) is still in a state of uselessness, I don't really see churchill surviving the nerf. As soon as the B4 203mm got nerf the entire doctrine fell out of meta. The british artillery is the weakest of the 5 factions. If su-85+katyusha+b4 can't make the kv-1 useful, the churchill is going to be useless as soon as its hp get nerfed. the axis faction also have access to 320 damage guns. 1600hp is a necessity against monster like the pak43, elefant, and the jagdtiger. Those guns basically ignore armor with their insanely high penetration value combined with a high burst damage and high dps. In: COH2 Balance |
Thread: Brits and Ost late game tech comparison29 Sep 2015, 10:11 AM
the advantages of t4 over t3 are kind of minor. the panzer4, stug, and ostwind are good enough against most allies tank and it's hard justifying the extreme cost to go into t4. The brummbar, and panther are both hard hitting units but the t3 units are just as efficient.panzerwerfer is really the only reason I would feel compel to go into t4. I agree, somthing need change for brits tier, in 1 tier thay have all tanks. to quote the OP, centaur=ostwind,cromwell=pz4,stug=firefly. (and I would rate the stug>firefly atm) 200mp and 50 fuel is a decent research cost for the comet/churchill. it's just the ost t4 being overpriced. In: COH2 Balance |
Thread: Brits and Ost late game tech comparison29 Sep 2015, 08:51 AM
the problem is with the ostheer. the t4 research and building just cost way too much. In: COH2 Balance |
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