Lol rip Anvil, pointless nerfs for zero reason
Well considering it has that awesome arty barrage as well as the Churchill and heavy engineer upgrade which is god luck when used right
70 muni to make your engineers slow as fuck
2 armor making them the same as shocks and kick ass LMGs...while still having 2 weapon slots
IS nerfs so now brits have zero effective infantry (280mp tommies getting eaten by Ostruppen and volks)
Well IS got a damage per shot reduction but a ROF increase, also imo they outperform volks and grens easily..
Churchill now costs pretty much the same as a tiger
640 Manpower, 230 fuel for a tiger, Churchill 540/180, 50 fuel difference 60 manpower, so I wouldn't call them the same, also consider you can have more then 1 Churchill on the field at once,
6 pounder the same price as a pak but with worse vet
6 pounder has better ROF I believe and has increased accuracy against vehicles, don't forgot the Zis has the same price so your point?
Base howitzers still a joke
Against OKW and turtled opponents not really.
Brits still have no AT snare '
AT squad, and this is faction designed for early game.
Commandos still cost 500mp
350 actually
Emplacements still suck
Actually still pretty beastly, just need to position them right
Brits still have no indirect fire or building clearanc
Mortar pit, Bofors indirect fire ability, wasp, croc
heavy sapper might be immune to small arms, but the lost of speed is critical. it make them vulnerable to mg, artillery, tank crush, etc. You also lose the ability to soft retreat. It's a very big combat nerf. it should really be 30 mu max.
new volks easily trash the new tommies for cost. The lee enfield's rof out of cover was increased slightly but the lost of 2 damage easily override that small amount of buff. There's also the lost of received accuracy bonus as well. going from .80 to .90 is pretty huge.
6 pounder have the same rof as the pak40.
an artillery attack that require you to get within 20 range of an enemy hardly count as artillery. It is also so painfully obvious and slow that any player can easily move out of the way. Even against the OKW the shell do too little damage to be useful. You're just draining munition and MP in an attempt to use it.
AT squad is dlc
Commandos cost 500 mp to call in, even if their reinforcement price is 35mp. The 150 mp for the glider is way too much. The call in price should really be 410mp
Static emplacement doesn't fit coh. Trying to build a mortar or bofor anywhere near the enemy front is going to get the emplacement focused down pretty quickly. Wasp are fragile while the croc is DLC.