OH: T1 + BP1 + T2 + BP2 + T3 + Medics = 770/175/60
SU: T2 + Medics + Grenades + T3 + T4 = 990/205
Both factions start with 20f and OH has a surplus of 30mp
PIV: 350/120
T34: 300/90
Fuel wise they arrive at the same time while you still have an advantage mp wise.
But does that actually happen in game though. Theory and practice are not the same. |
KV1 is the new meta. This tank is out of control, really really OP.
It deserves a big nerf in 1 or 2 of the following stats:
- HP.
- Armor.
- Price.
- Pop.
- Rotation speed and acc.
- Speed.
- Penetration (I see a lot of shots penning Panthers frontal armor. Maybe 4 out of 10).
- Limit to max 1 per time.
I think the change to 16 pop is enough and is in the right direction. the KV-1 is only really a problem as OST. |
AGs don't have dual bar rifles supporting them.
And soo................, Para's also don't have t70 supporting them.
|
Assault Guards are very squishy, especially compared to other infantry of their type and cost.
They could really use a small buff to make them more viable, especially against tanks.
Well they are essentially penals. |
Unlike panther ISU can't fight tanks that well - it has a far penetration of 200 as compared to far penetration of 220 on panther. But I get that it outranges panther by 20, but its AT sucks and I once had A shell of ISU bounce frontally on a vet 2 Okw pz4 imagine that, how stalin would have committed suicide on the spot. ISU was heavily used as long range AI, but its not that it was not counterable right, every 3v3 or 4v4 with OST always had an elefant commander which is the best counter to ISU. Coming back to the topic, panther here can now independently hull down and easily trade with Allied TDs and always come out on top so that is where the issue starts. You have to risk bleeding AT guns or take counter damage while sniping a single hull-down panther from long range.
Nope, I was correcting your basis for reducing hull down panthers range. for ISU 70 range HE was an issue as it allowed it to counter ATG's. Panther even in hull down can't counter it's natural counter. |
Because balance team decided that only 2 docs for both Ost and Sov should have access to howis. While alright as it is, the fact that soviets have ML-20 in 2 good docs, while Ost have only 1 doc that can be usefull, while Joint Opperations are kinda overloaded support weapon garbo.
If anything LeFH should go from joiunt opperation to a different com or Joint Opperation should be remade to be on the same level as Sturm Doc
M8, There are also 2 commanders with B4's. Thats 4 commanders with howis. |
StuG, yeah mwah. However the Brummbar has -25/25 gun traverse, that's more than enough to cover an entire VP or whatever frontline area. The Elefant gets an astonishing 87,5 range, that alone in itself can be ridiculously good even if it only gets 1 or 2 shots off, and with its decent -15/15 gun traverse, the end of that cone covers quite a massive area. And since the most popular maps are the laney ones, Hull Down is easily good enough for these two. 'm not sure if I like the idea of Ele's being able to out range 17 lbr. |
I think this deserves a nerf now, 62.5 range panther with 960 HP and 260 frontal armor is way too OP for something coming in at 175 fuel. The TDs not cant even trade with panther in this situation and Allies have to risk bleeding as they dont have a choice.
Remember when ISU was nerfed because 70 range AI was way too OP with a tank that could be made only once contrary to panther.
Unlike the ISU panther can't fight ATG's. |
Will be Hull Down Panther the new best TD?
With his armour, penetration, turret and range 62,5.
For me it will be clear choice in team games. It has always been the best. |
I really don't, because that would subtract absolutely nothing from the fact that Jaeger Armor is still by far the most popular commander. In regards to disproving the claim that "it's dead", it makes no difference if these stats are just commanders in loadout or the ones picked in games.
I have a question: Why is JA being Meta a problem???? It's only the most picked commander because the allied META is TD's and Arty. And if you want nerf the commander so hard that it pick rate goes down you might as well Just give a I win button to allies in team game. |