In any case, a faction relying on a single lategame call-in unit isn't healthy. We'Il have to wait and see if the several smaller changes will be enough to make Ostheer viable again outside of Assgrens and/or Tiger rush.
- Grens become a bit cheaper to reinforce, makes the early and mid game more manageable.
- Going to T4 after T3 is slightly cheaper, while the Panther will be up against weaker heavies (at least in terms of veterancy they'Il have accumulated, in case of the Pershing).
- Puma doesn't require teching, gives Ostheer a back-up tool if they can't get T3 up.
- 7 men Conscript upgrade is slightly weaker, making Soviet lategame less oppressive.
- Some other smaller buffs.
Ostheer has been a balanced and verstatile faction for quite some time, more often than not it's units of other factions that are overperforming instead of Ostheer underperforming. Instead of straight up buffing Ostheer, I'd rather see some adjustments to units, commanders and abilities that are currently lackluster, like the Stug E, Festung Support and Relief Infantry, similar as to what was done with Panzergrenadiers, 251, Mortar counterbarrage, etc.
Slightly cheaper here and there dont matter. They are still more expensive and get poorer vet bonus.
Puma locks out a lot of other ability. It is even worse than 'relying on a single late game call in'.
Relying is incorrect, more like handicapped to use Tigers because late game units simply not efficient.
Explain PERSHING.