Imo there is a serious problem with the following that nobody seems to be paying attention to. People, please consider the following:
One unit has:
-Oorah
-Hit the Dirt
-Merge
-PPsh upgrade
-AT Nades
-Molotovs
-Can build Sandbags
-Vet ability
-(and, latently, 6 models with which to recover weapons from the field)
This is a patently ridiculous amount of abilities and upgrades.
At the very least, Oorah and Hit the Dirt should be mutually exclusive.
It's important for the conscripts to have upgrades and abillites though because that's how they scale into the late game and I actually really like having all those options. I do however of agree with the HTD ability though, feels a little off tbh, maybe a solution would be a slight lowering of DPS of the squad while it's active, because it's too easy to use aggressively right now in combination with Hoor-ah. And there isn't really too many drawbacks, sure your vulnerable to grenades but retreating is still an option...
Lowering DPS would mean that it was used by units who were:
-about to get suppressed
-need to stay where they are (wait for reinforcements or to cap a point)
-Trying to lengthen engagements for support units (snipers, mortars)