That is impossible, german player will not have enough ammo to afford the s mines 60ammo cost by that time, let alone be able to spam them on every flank. Making s mines comes at a high cost for the german player including not being able to upgun 221, get lmg and medic bunker, throwing rifle grenades, etc.
Yes your right I did over exaggerate but it's not as far as off as you might think. You. Only need around 75 muni to shut down kholody centre. Easily done after just a few mins. I'll try and get a few replays of me abusing them...
What you have to realise is that just a few munis makes flanks nearly impossible
I'm not calling for a nerf, their design is the problem. They are too effective even when you know they are there, they can lock down every flank route after 2 mins on some maps like kholondy or semois.
Just build some sweepers and keep your eyes open for the signs. They are BIG. No player can be cached by surprise if he looks where he sent his squad to. Manny things can clear them fast and easy. Drive a T34 on top of them and you swept the mines in 3 seconds. Barrage them with a Zis gun and they're gone. They are not a problem, just a matter of attention. Or a matter of L2P if solutions above don't work for u.
- T-34 doesn't come out until 10 mins mark
- Zis barrage is just a daft solution......... (60 muni abilty to get rid of a 15 muni mine patch?)
If they are spammed, it's almost impossible to see where is safe and where is not. They can be layed for 15 muni, the amount of area denial you get is silly.
Even when you see the signs, it does not matter. It stops you going there for a good few mins...
They are so horribly designed and if used right can far too cost effective, far too easily.
Mines from both factions are off right now, soviets probably more so but that's been spoken about and everyone knows about it. However the S-mines are similarly ridiculous...
Too easy to plant.
- pioneers can go deep into territory, start laying mines, if he gets shot at then he retreats but he will have put up at least one segment already due to their very short build time
When spammed they become ridiculous area deniers.
- When spammed defensively around the cut off it basically becomes a no go zone as one mg can pretty easily lock down a massive area.
Too hard to get rid of.
- When put down offensively they become a nightmare to get rid of. Sweepers take soooo long to clear them that it's nearly cost effective even if they don't kill anyone.
The big drawback, sometimes isn't really there.
- The signs, sometimes they are obvious, sometimes they are hidden, and it's totally down to chance whether they are or not. No game mechanic should be like this.
I'm not really sure of a solution, I think they are just fundamentally badly designed and they will never change which is sad as it doesn't promote good game play and is just horribly frustrating to play against while being unsatisfying to use.
Enjoy the casts, however rather than just stating what's happening on the screen try to be a bit more insightful with your commentary would be my criticism. Comment on the overview of the game, map control, build orders etc etc.... Rather than the small details like "gren loses a guy"... But keep it up!
I've had this problem in COH1 COH2 and Also TWhogun.
The image on my screen is offset, there is a black strip on the right side of my screen. My cursor gives an input around 2cm left of where it appears on my screen. I can't find any solution on the internet.
My screen resolution is set to 1366 x 768 on windows.
My display resolution in COH is also set to 1366 x 768.