I dont think the P4 vet 2 does nothing to it's armor although it would appear so by the asthetic change. Instead it reduces damage taken, making shots that do penetrate do much less often giving the impression that it was bounced. It is extremely strong on all the German vehicles particularly the p4 and the halftrack. |
1) Talking about the MG-42 here. 4 man squad makes them too durable to conscript flanking. Too high suppression (bulletin obviously needs to be looked at). The lack of penalty for fielding these early game without support is what makes them some OP.
2) -Reduce capping rate for all support weapons to 25%.
-Reduce supression slighlty
-Give conscripts HTD as a non-doctorine (allowing all models to get into cover which would avoid the current "one model supresses squad")
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IMO in a 2v2 some sort of heavy doctrine AT is needed, ideally the elephant as the pak-43 is a bit of an arty magnet which they will often have. Especially as many of the 2v2 maps are a little chokey. Rhzev, minsk, priypat come to mind where it's had to exploit the non turreted su.
The key is to not let them reach that critical mass, once they start getting upwards of 3 SU-85's it becomes really really difficult and usually a large scale "do-or-die" attack is needed or the game will just slip away from you. |
Those satchels man!! The blast radius actually makes it really really hard to dodge without an instant retreat... They can be so deadly in a multiple front battle and can squad wipe anything!! Had decent success so far with
x2 conscripts
healing
T1-Penal
Guards
m3
Then either get out a 2nd penal or guard squad depending on if he went for a flamer halftrack |
Yes having a unit which has no counter will give you map control, if played well then you shouldn't lose any squads... Ost player will have no problem getting both fuels if you don't have any form of counter except AT grenades which will just end up draining you manpower and not doing enough damage to destroy it... Your honestly going to try and stall a flamer halftrack for about 5-6 mins?? |
I don't quite understand the reason behind this 40hp unit with good armour. I would much rather him have high hp but an armour value of 1. This would make flanking the sniper far more consistent as well as give him some more more protection against indirect fire.
Yesterday had a game where 3 conscript squads (with one of them right on top of the sniper) before he finally realized and retreated the sniper who survived. This is just frustrating. Equally frustrating is when one conscript squad just about gets into range and one volley kills him...
Why have such a big luck element to such a vital unit??
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They aren't really worth getting unless your opponent is fielding elite infantry, (i.e. guards and shock troops) so perhaps wait a while to get them. Also soviet T1 can make early OST sniper play very sketchy...
In regards to health of sniper, it does indeed have less than a standard model (40hp rather than 80hp) but does have good armour. This means that sometimes he dies very quickly to small arms fire and other times he can take a fair bit of heat. Indirect fire though is very potent against it so keep him on the move |
you can't ignore the flamer halftrack... It will beat your 3 conscripts easily, and the only real counter you have for it will be be when you get T4 out... By that time you will have either been completely pushed off the map by the HT or lost too much... Try getting some guards out sometime around your first sniper... |
Steam username: talarfon
Steam nickname (In-game name): talarfon
Estimated Skill level (1-10): 5 |
However Katusha's and Su-76's are strong vs T2 which means the soviet player can quite easily deal with a backtech. However there is definitely a chance to backtech as ost as the buildings are very cheap and also quick to build. The only real reason I could see though is to go back and get Pgrens with Shreks?? MAYBE a pak but i still don't think they warrant the cost at all.... |