I'd just like to say that these need to be moved "back" to 2 CP. After playing numerous games as German (was ranked ~500 before patch) it is apparent that they come out too early. I then played several games as soviet and I was able to win with a variety of strategies (though they all involved getting shocks out as early as possible) while not really trying that hard. And an argument saying moving them to 2 CP forces use of con spam is erroneous as the whole reason they increased starting income and reduced build time on Soviet buildings was to increase variety for openers. |
Target weak point but vs buildings, that destroys them in one hit, for say, 45 muni. Also definitely needs and AOE buff and a health buff. |
I also have this issue. Another instance where it is a problem is when I click drag to select unit/units and it does not register and then I endup retreating another squad that I did not intend to. I get around it a bit by using hot but it's still an issue. I also get it with the arty. |
Probably because you're IncompetEnt ftfy. :/ |
What about the targeting gives you issues? The only one I've had is when targeting infantry with a tank it sometimes aims the cannon at one guy far away from the rest of the squad (splash damage not doing it's job), and then I'll attack ground on the guys that are in the closest proximity to each other.
Also to all further posts; please do not turn this into a general whining thread, there are enough of those.
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I actually rarely have issues with vehicle pathing. It's only when I send them on long routes to get to a general area of the map that I experience issues. Then again I am very precise with my vehicle micro and never issues orders to two or more vehicles at the same time when in combat. |
This may be for this particular instance, but I've noticed that vehicles do not recognize when particular paths are blocked off.
For instance on the newer 3v3/4v4 map (not lazur) on right where the railway bridge and the fuel point are, I built a PaK43 at the edge of the railway bridge so that it could cover both the approach from the center VP and also the top VP. This positioning also blocked off that end of the railway bridge. This created an issue where when I issued orders to any vehicle to move from my base area to an area at the upper right side of the map the vehicle would not recognize that there was no path across the railway bridge and simply drive up behind the pak43 and stop. this is easily fixed by issuing a few queued move commands but the fact that it did not recognized there was no available path seemed bugged. They would just stop behind the Pak unless I ordered them to move somewhere else.
I've also notice similar issues with vehicle pathing when issuing commands to move long distances (mostly in the larger maps), particularly when there have been a lot of structure built. It seems like the vehicles do not recognize that a structure that was built is something that can block their path. |
Panther's front armor. |
I posted this on the other thread about the mines. But in regards to the beta testers:
There are a significant amount of bugs in the beta builds of the game and they roll out new builds VERY often, and a lot is often changed between builds (which can be as often as 48 hours). So unless you are playing all the time (they're not getting paid), it is hard to not only find the bugs but point out everything wrong with the balance. (Most)Beta testers find out what is going to be in the final release when the patch notes are released, just like everyone else (which are maybe 1/3 of the changes that are currently implemented in the beta).
DLC is the model for monetization in the digital era, while I definitely agree that they could reduce the cost of the DLC, this is how it is and a few people complaining on a forum isn't going to change it.
EDIT: Didn't they release a hotfix maybe 2 days after the release of the Assault Gren commander? Only to buff them again later on due to whining?
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I wish I could buy the DLC on a 3.5" for a nickel.
Wait... we don't use those anymore, we've moved on from that.
I wish I could buy the DLC for a nickel. |