I think the Maxim should be just replaced with the mg34 model with different stats to get rid of the deathloop. The game would lose some authenticity, but would become much more functional. |
Single Grenadier is best mainline infantry,so 30 for a man ,contrast Riflemen and UKF infantry I think is balance,but biggest problem of Grenadier I think is 4men squad size and too late bouns for survival,give more survival bouns (more receive accuracy reduce or damage reduce)for Grenadier in vet2 is enough
Is that why people started spamming Stormtroopers and skipping T1? |
Give all factions free weapons and grenades.
There's no reason OKW and Ost should get the royal treatment and retain all these freebies.
Give all factions possibility to build flexible bunkers, there's no reason Ost should get the royal treatment.
Give all factions early game reinforcement halftruck, there is no reason ost should get the royal treatment and retain only one.
Give all factions long range 42 sight on engineer units, there is no reason ost should get the royal treatment and retain only one.
(should I keep going, or will you drop fanboying and realize different factions have different things going for them? You want mirror matches, play AoE)
Yeah don’t balance anything, it’s all just unique faction design. Except when usf got 6 man paratroopers which were supposed to bne unique to soviets, but we don’t talk about that. Or when UKF got usf style weapon crates at base. Or when usf got the wehr mortar in T0. |
No mean to be mean, Vehicle crews are what makes USF special, if all factions had it, then all factions should have caches, weapon upgrades on the field, multirole bunkers, tanktraps, 0KH mines, smoke pots.
(I know, real warfare uses most of them independently of factions, but this is a game, right?)
Also it will be pretty boring, i mean mirror matches
You guys are ignoring the fact my original suggestion was to balance them around a population cost. This would prevent cheese of going over the 100 popn cap (which is very frequent in games where you conserve units well and float resources) and having consistently lower pop cap than your opponent and getting more mp income. This is not unique faction design, this is unfair. My siggestion was to tie pop cost to vehicle crews. This also wouldn’t harm swiching crews between vehicles, as crew inside the vehicle wouldn’t take up its own pop cost, but the vehicle would. For instance an M3 crew with an M3 pop cost would enter an M20 and the M20 would retain its pop cost. This would be a perfect solution and prevent saving crews to be used as cheap weapons holders and cappers with minimal pop cap effect.
Again, if you think this is not important and doesn’t affect gameplay just give everyone vehicle crews and you’ll see just how potent they are when an okw player in a teamgame drives 6 panthers into you followed by an army of volks. |
The Pack Howie is good, but it's not ubiquitous. In my experience people usually go for M20/Stuart/50 cal instead.
Yes they do, but the majority of usf players play the recon commander and they all use the paratrooper/pack howitzer drop. |
Where's the raketen changes? It seems to be universally agreed upon to be cheesy. It's annoying to use and play against, so how is this not a priority
Agreed. Remove the moving camo and make it better at tracking and with more range. |
You said you see the Pack Howitzer in almost every game.
If that were true, Captain would be the dominant tier.
Remember when players were screaming that putting pak howitzers on the recon commander ability would result in nobody ever picking that doctrine and that relic hates usf for doing that? |
This isn’t meant to be a buff/nerf, but rather an idea that may be shaped either way.
What if the UC vickers was treated as the ostheer halftruck, where it’s usable on the move, but gets bonuses and suppression once you dig it in? |
Lieutenant is the dominant tier for USF.
And mechanized hq the dominant tier for OKW. Same for both. |
Cheaper units that arrive early are worse then expensive units arriving late, yes, that's how balance works.
Leig is 570mp and 40 fuel to get to. Pack is 590mp and 55 fuel to get to.
If you think this difference in cost justifies on unit being absolutely useless and the other being used in every single usf game with great performance, you need to revise things. |