Thank you for the feedback. The commander is meant to gain early momentum with a combination of tools for infantry (sandbags, med kits, elite squad) and plentiful AT against light vehicles (AT-rifle squads, AT gun drop). Possibly quite good if rushing T3. I think the concept could work, but some things might have to be shuffled around.
How about the following changes:
- Prepared Defenses changed to Entrenchment Tools (no Flak, but 1 CP earlier and adds trenches).
- AT-rifles become an exclusive upgrade for Pioneers (easier to balance).
- Luftwaffe Officer orders a single Luftwaffe med crate for 10 munitions (instead of 3 for 30).
- Luftwaffe Officer incendiary strike becomes available at T3 tech (from T4 tech).
- Luftwaffe Officer gets the two FG42's for free at deployment (instead of paying 60 muni).
Would that make it tempting enough to go for?
Entrenching tools are in Osttruppen doctrines, which also give you 0CP infantry.
AT rifles require 120muni for a squad to kinda damage a LV, the price of 2 Tellers. Locks out flamer if I’m not mistaken.
Med crate is useless since 251 is meta and heals.
Incendiary strike is a pretty bad ability.
5man squad with 2 fg42s is good.
So basically you get the doctrine for 2 out of 5 Osttrupen doc abilities and a good command squad. Very meh imo and definitely one of the weakest Ostheer commanders.
For comparison, Mechanized Assault gives you:
0CP Assault infantry
2CP Pgrens and clown car
5CP Anti-sim city Stugie
7CP Light arty for countering stationary targets
9CP Tiger