Profile of AHandyDandyHotDog
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Post History of AHandyDandyHotDog
Thread: SU-76 barrage cost13 Sep 2021, 23:38 PM
In what way shape or form should this ability cost 30 muni? Its already been nerfed multiple times, it should have its cost brought back down to 15. Also, the ability shouldn't be so pin point accurate, it makes it awful to use on even slowly moving units since they can just easily move out of the way and every other shell in the barrage is wasted, or otherwise damaging your own units. I can't think of a time where I allowed the ability to finish by itself. Reduce its accuracy after its first shot(so there's even a slight chance of hitting something after said first shot) and decrease its cost so it can be an actual threat to the enemy and not just a slight nuisance. In: COH2 Balance |
Thread: Increase target size of abandoned team weapon.19 Aug 2021, 00:33 AM
It's stupid that the tank sitting 5 feet away from that AT gun keeps missing, I don't even bother if I'm using a T-34. In: COH2 Balance |
Thread: Gren Rifle nade is to powerful.13 Aug 2021, 17:39 PM
80% of the time it isn't called out, it has enormous range and has to be predicted to dodge, it basically wins engagements, it's useful the entire game, and if you predict where you're enemy is going to move if he sees your gren squat down, that's a squad wipe. It has to have its damage nerfed, it shouldnt kill squads without warning. Seeing as how the AI likes to bunch up, it's guaranteed to be useful. In: COH2 Balance |
Thread: SU-76 buff? 6 Aug 2021, 19:11 PM
The barrage ability should not be a 30 muni ability, it's been nerfed over and over again. The barrage ability should have its cost cut in half for both the Zis and SU. If it isn't buffed in price, return its effectiveness. In: COH2 Balance |
Thread: How are you supposed to combat team Axis tank spam?22 Jun 2021, 19:07 PM
The downfall begins at around 20 mins on the left flank. How is this fair exactly, we do far better than they do at early and midgame, than the second their tanks come out, we immediately begin losing hard. I wipe a bunch of their units, but the Axis crutch tanks make it all worthless. How am I supposed counter that cheese, they destroy all of my AT immediately, I can't even tell if the Guards vehicle button even works, the icon disappears right after. I'm absolutely surprised that my KV-1 lasted even a couple of seconds, I wish that wasn't a fluke. At the end, they just base rape us despite losing so many units and tanks, can't retaliate even a little. How is this fair. Axis tanks must have greatly increased popcap and costs so they can't have five incredibly efficient deus ex machinas per player. My KV-1 should be a formidable opponent, not a rock on the side of the road. My SU-85 does negligible damage to their death ball, it's not fair in the slightest. Damage that's repaired in five seconds by their 3 pioneers five feet from my base. In: Replays |
Thread: Axis tank spam in teams22 Jun 2021, 17:27 PM
One player sat his two panther on my sides VP, so I set a SU-85 to push it back a bit. He didn't bother moving it, but after like 8 shots my SU barely got it to below half health, which I think is completely not ok. Those same panthers constantly kill like three models of vetted cons with their main cannon shots, panthers are in no way not any good at AI. In: COH2 Gameplay |
Thread: Axis tank spam in teams22 Jun 2021, 03:25 AM
Am I the only one who thinks it's dumb Axis can spam so many tanks that are better than basically every Ally tank? Always win early game handily, than comes 3 panthers, some P4s, and a tiger ace mid game, completely steam rolling the game. I despise that "comeback" since it makes early game worthless. Why are Axis the ones spamming out tanks, isn't that the allies job??? Had a Churchill and two KV-1s against a panther and one OKW P4, it was our side that limped away, with the Churchill dead and slivers of health on the KV-1s. Panther was a little less than half health and the P4 almost dead. Don't know why their team mate with two panthers on the side didn't just finish my tanks off, he barely was paying attention. Is there no way to increase costs or repair times or even build time in anyway? There has to be something done, because tanks don't suffer MP bleed, Axis can just lean on their tanks and amass a huge amount of manpower to offset any losses easily. In: COH2 Gameplay |
Thread: Winrates indicate horrible balance14 Jun 2021, 19:37 PM
In my opinion, the Wehrmacht get far to much MP in team games, they can spam out tanks and units non stop, losses mean nothing at all. You would have never guessed how the war was going if you only looked at this game, where the axis where spamming more and more panthers and tigers the second they were destroyed. In: COH2 Balance |
Thread: New Player Saves Older Player Multiple Times22 Nov 2019, 21:20 PM
In this really close replay, a newish player saves my ass and units multiple times through out. He smokes and bombs like a miracle some 5 times. He loses most of his army twice, but that was because I couldn't help him as I got distracted with the other side. I do help him take it twice, though. In: Replays |
Thread: Summerpatch Bugreport17 Sep 2019, 00:47 AM
I don't know if this is new, but I can't actually start the game after this new patch, it bugsplats on startup. Application closed with error code 1129468744 is what the warning file told me. I've tried all I could think of but nothings worked. Really annoying. In: COH2 Balance |
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How are you supposed to combat team Axis tank spam?by: AHandyDandyHotDog map: Lienne Forest2-414
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