The reason the KT was suggested is because it offers something new and unique to the Wehrmacht and OKW, instead of of giving OKW a bland Tiger I and Wehrmacht the somewhat unloved Tiger Ace. (I should also point out here that the Tiger I voted on in Smartie's original proposal was different to the first iteration the mod team gave us[This is not a criticism, just comparing]).
As for the OKW Pz4, there is a world of difference between the two versions and it fits perfectly within the theme of the commander.
I don't see how this commander falls into the SpecOps trap at all (different story with the OKW one, which is people suggested the Tiger Ace be moved there).
As Wehrmacht you simply cannot stall for a Tiger Ace (or a KT, if that change is done) because it would simply take too long in comparison to the Command Panther. |
@mod team: There are plenty of threads about the new commanders and its hard to get an overview.
I will try to summarize and update some feedback here. I hope it helps.
Summary of Feedback:
- Breakthrough Equipment:
- Satchel for Pzgrens should be replaced by a smoke grenade or AT satchel
- TigerAce:
- MP cost is too high, should be reduced to 720 MP
- lower the scatter, unit needs to be more reliable against infantry
- Some users suggested a big Tiger shift:
- KT replaces TigerAce in "Strategic Reserves"
- Reworked TigerAce moved to "Grand offensive"
The idea is interesting imo because...
...the KT really needs some love and would give the Wehrmacht a unique unit. And after the great changes to the TigerAce, Elite Doctrin will be a lot more attractive too. Wehrmacht players would win because they could use a proper TigerAce and a KT.
... it would also help OKW tremendously. The KT in its current state is simply bad. Reworking the unit is long overdue (it doesnt need big changes to be valuable again). Now would be a god time to get this done.
... the TigerAce would be a lot better than the current Grand Offensive-Tiger. You also doesnt have to care about aura buffs.
Agreed with the KT-Tiger Ace swap. The King Tiger does not need big changes, thus it shouldn't at a lot of additional work. Furthermore, by moving the Tiger Ace to OKW the team could fix a total of three issues at once. First, it could fix the Tiger Ace generally speaking. Second, it would also help Elite Troop Doctrine a ton. Third, it would give OKW the much desired Tiger I, while at the same time fitting with the theme of Grand Offensive. I mean, who else would lead a Grand Offensive but the best of Tiger Aces?
Likewise, the King Tiger would fit ideally with Strategic Reserves. King Tigers were often used to put out fires (i.e stop breakthroughs). Also, judging by the posts in the balance thread and here it seems clear people actively want a KT Commander for the Wehrmacht.
So why not go for it? |
Faction + Commander Name: Wehrmacht Panzer Assault Doctrine
Theme:. Utilizing strong armored forces, this Commander uses devastating, mobile Panzer surges to destroy the enemy.
Unit and Ability Roster
Slot 1: Panzer IV Ausf. F
• Available at 0 CP
• Can be built from the Support Armor Korps for 310 MP, 75 Fuel.
• Identical in performance to the early TOW Panzer IV in singleplayer, or the Panzer IV Command tank, but without its aura and other bonuses. Same veterancy and abilities as the above mentioned vehicles.
• This would give the Wehrmacht some more tactical flexibility and counters to Allied light vehicles, without making it too OP. By the time it hits the field, it has a brief window to make a difference, before it will be easily hardcountered by any Allied medium tank (as is obvious in single player when it’s forced to fight a T34 or similar). In some ways it would fill the same niche as the Panzer Elite Pz4 Infantry Support tank in Coh1, or the T34/76 in Coh2.
Slot 2: Panzer Tactician
• Available at 2 CP, same ability as all the other Wehrmacht Commanders.
Slot 3: Opel Blitz Truck
• Available at 3 CP, identical in performance and cost to the Feuersturm one.
• Why, you might ask? Because a German Panzer Division in WW2 had most of its men assigned to motorized infantry. As this commander aims to basically be a Panzer Division Commander, it would allow the Wehrmacht player to support their tanks with some aggressive infantry play and also be distinctive enough from the 251 Halftrack. This is the one I had to think most about, so suggestions for something that is more fitting are welcome.
Slot 4: Panzer Charge
• Available at 7 CP, 100 munitions, lasts for 120 seconds.
• Temporarily provides tanks with a movement and accuracy bonus.
• As the name suggests, the ability acts as a tool to allow a Wehrmacht player to attempt an armored assault, intended to (potentially) land a knockout blow in the match. I am not entirely sure as to the exact stats of the ability, as too much could make the ability OP. However, seeing as how the Panzer Commander passive for Elite Armored gives 10 % accuracy, I believe between 15-20 % accuracy for the duration of the ability should be sufficient. The movement buff is more difficult, and any suggestions are more than welcome.
Slot 5: King Tiger
• Available at 13 CP.
• Call in unit, identical to the OKW one in terms of performance cost, and veterancy (though obviously adjusted to only 3 levels of veterancy).
• Since there are already plenty of Wehrmacht commanders who have a Tiger I, I figured this one could mix things up a little and use the Tiger II. Call in and unit voice lines can easily be recycled since they never specify which Tiger version is referred to. Furthermore, the addition of Panzer Tactician would make the KT more viable, as its present OKW state is mediocre at best. Besides, a Panzer Commander has to have a big tank as its final ability, doesn’t it?
Additional Context
If there is one thing the Wehrmacht was known for, it would be its Panzers. All the more surprising then, that there is not a single dedicated Wehrmacht commander that is dedicated to armor, akin to the Soviet, OKW and USF ones. This one aims to emulate the armored assaults of German Panzer Divisions, and in some way that of the Panzer Elite. Panzer Charge in particular would allow daring armored surges.
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