Nerf the smoke so they aren’t fucking ninjas |
I |
i would personally have the mg-34 close to the vickers in terms of dps and suppression but put it back to the luftwaffe Ground Forces and fortifications commanders. maybe make it cost 2 CP like the dshk.
No |
So units from coh1 aren’t being added due to low graphical quality, ya?
The Eastern Front mod has some really nice, coh2 graphical standard models that could be used maybe
Devs please tell me if these models could be used for future commanders. |
(P.S. I'd love to include the Panzer 3, but sadly Relic made no model for it. )
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If you want a “panzer 3” make it a panzer 4 Ausf.E with a short barrel firing HEAT. They were pretty similar |
Can the dev team add all the coh1 models to coh2’s game files for modders? |
When coh3 rolls around or is cancelled can we get full mod support implemented? |
Mechanized Support doctrine
This doctrine focuses on mechanized troops and AT
0cp - PanzerPioneers
- 4 man squad
- armed with mp40s
- Can throw satchel charges
- can be upgraded with 2 stg44s for 60 munitions
- can be upgraded with a flamethrower
- can be upgraded with a panzerschreck
0cp - SdKfz 250 half track
SdKfz 250 half tracks can be produced from the Kampfgruppe HQ (requires BP1)
Cost changed to 260mp, zero fuel
Stats changed to that of the Universal Carrier
2cp - panzer tactician
8cp - Light artillery barrage
12cp - Jagdpanther or Elite Jagdpanzer IV/70s
330/100 armour, 800hp
Same movement stats as the Panzer 4
Gun: 300 penetration, 180 damage, 0.5 AOE
- the elite jagdpanzer has a mg42 firing through its right hand side firing port (the dome thing)
[h2]Sorry for changing, but it was pretty garbled so I figured I’d clarifi [/h2]
Changes:
Toggle between HE and HEAT rounds added to the StuG E - HEAT has the valentine’s gun stats with the OKW HEAT round animation added (edited)
HE rounds have current stats
Stug E requires BP 2
Panzerwerfer: smoke barrage on an independent cooldown added (it is a Nebelwerfer [smoke launcher] after all) |
Hey Relic quote this in a reply if you actually read all the suggestions :_) |
OKW - PanzerJager support doctrine
Use PanzerJägers as a mobile way to fend off light vehicles, while retaining late game relevance with supporting abilities or increased firepower. PaK 40s add powerful long range AT support to your arsenal and Panzerfüsiliers provide valuable recon for long range PaK engagements and support to your frontline troops with long range DPS. StuG 3 assault guns provide missing OKW medium armour that makes Command Panther rushes such a powerful option, while Stuka AT strafes support your tanks
0cp: PanzerJägers
- 4 man squad
- Equipped with k98s and 1 Pzb 39 AT rifle
- 280 mp
- $25 munitions - fire panzerfaust
- (45 munitions): Marksmanship training
Unlocks the aimed shot ability and increases panzerfaust range by 20%
- Aimed shot: Identical to the British sniper’s aimed shot ability
- (100 munitions): replaces 1 k98 and the AT rifle with 2 PanzerSchrecks
2cp: Panzerfüsiliers
- same as the Panzerfüsiliers in the breakthrough doctrine
4cp: pak 40
- 320 mp
- Ostheer pak 40 with 2 extra levels of veterancy. Vet 4: increased penetration, unlocks the cautious movement ability. Vet 5: +150% penetration and accuracy out of camouflage
7 cp: long barreled StuG 3 assault gun
- Identical to the Ostheer Stug 3, but with 2 additional levels of veterancy.
- Requires 2 headquarters set up
- 100 fuel, 280mp
12 cp: Anti-Tank overwatch
- 200 munitions
- Similar to the Soviet Anti-Tank overwatch
Many German divisions had dedicated PanzerJäger battalions attached to them to augment their long range AT capabilities
At the beginning of the war many PanzerJäger battalions were equipped with PanzerBüchse 39 AT rifles and 3.7cm AT guns. As the war progressed, outdated equipment was replaced by new equipment, such 3.7cm and 5cm AT guns giving way to 7.5cm AT guns, PzB 39 AT rifles being replaced with PanzerShreks and the attachment of motorized AT support to PanzerJäger battalions, such as assault guns and tank destroyers.
This commander seeks to emulate those specialized divisions and provide powerful AT support to OKW forces at all stages of a
match *cough cough* conflict |