Irl 1 hit would destroy it instanly if you hit the giant-ass rocket rack
So why not make it count 90fuel, make it similar to katushka with 6 instead of 4 barrages, and make it 1-shotable by tanks.
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I’d like to see its DPS peak at the middle of its max range,and decrease at close and max range to incentivize you to move it closer & require more micro not to get snared. |
According to https://coh2db.com/stats/#72 ,
Panzergrenadiers have 1.142 dps while moving at 35 range, and 1.054dps while stationary at 35 range
I just thought this was funny for some reason |
I very sleepy when I make this sorry for spelling |
Lower starting MP, +10 starting fuel
T1
Sturmpioneers: get incendiary grenades
VolksGrenadiers: get Eihandgranates (egg hand grenades), which are standard 1s timer frags.
Start with HEAT grenades. These grenades cost the same and do the same damage as a panzerfaust, but don’t do engine damage. Replaced with Panzerfausets on firs HQ set up
T2a - Battlegroup
Cost reduced to 10+15 fuel, 50+150mp
Can only be built in base territory
30fu 200mp - 251 medical half track. (Only one may be deployed) - 200hp
Can set up (30 seconds) into a medical base that can heal, reinforce, and when 2 trucks are deployed, be upgraded with forward retreat point. (640hp). Can be packed up in 45 seconds.
LeiG
Rakettenwefer - stats & cost changed to the Soviet M42 mini AT gun
Can switch between HEAT and HE rockets
25 fuel, 100mp, unlocks:
251/17 flack HT - now scatters or stuns infantry instead of suppressing it.
Health increased
T2b - Mechanized
Cost reduced to 10+15 fuel, 50+150mp
Can only be built in base territory
30fuel 150mp - 251 pioneer half track. Can set up (30 seconds) into a repair base that repairs nearby vehicles, and has access to repair critical in a medium radius upon second truck set up . (640hp). Can be packed up in 45 seconds.
221 scout car. Same as in current elite armoured. 250 half track replaces 221 in elite armoured.
I wanted the 3.7cm AT half track from VCoH panzer elite, but I can’t. So instead:
Panzerjagers - equipped wit x2 PzB 39 at rifles, &k98s. 4 man.
45fu 150mp, unlock:
Luchs
T3 - cost to 60fu 150mp
Puma
PaK 40 (please!)
Obers
60fu 100mp, unlock:
Panzer 4 ausf J - Armour nerf & health buff to T34/85 level
JagdPanzer IV
Panther
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Seeing as Pgrens got a nice buff in the commander mod, this is pretty pointless, but here goes anyways.
Why I, a rank 1500 player, thought Pgrens sucked.
They come late. If you only get 3 grens so that you can get Pgrens and so that your first 222 is on time you lose so much map control
If you get 4 grens into Pgrens, you have no AT to kill that m20/UC/M3 that has been harassing you
They lose so much DPS dropping 1 model
So I wanted to have 2 of the Pgrens have MP40s, with a 30 % damage reduction compared to their current STG 44s,, and their stg44s get a 30% damage increase. That way dropping 1 model doesn’t kill their dps.
The can now put away 2 of their weaopans and take out 2 PzB 39 AT rifles, like how Sturmpioneers can take out/put away their sweeper. This allows them to counter light vehicles.
Schrek upgrade would replace the AT rifles and they wouldn’t be able to be put away
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Give it the OKW Ostwind treatment and put it in the last tier.
I would love the karma but that would be unfair. It should be viable, like how the ost is in the mod. FINALLY! |
Los wouldn't work because units that see the maxim would reveal themselves to it.
Bruh I’m fucking stupid
And the coh2.org emote menu won’t open reE |
My idea: maxim set up time halved, no suppression, damage increased to 1.5x the damage of mg42 LMG
Sustained fire is a vet 0 ability, is now a toggle, changes damage and suppression to mg34 level, and reduces vision radius by 1/3rd
Idea is, maxim provides the damage in a maxim/conscripts build, keeping conscripts as a “utility” unit. Your maxims are also capable of suppressing large groups of infantry with Sustained fire. You can’t, however, have your maxims off 1v1ing squads because they can’t spot for themselves.
Could they add reverse move to the maxim! That would be great
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Could they add reverse move to the maxim! That would be great
My idea: maxim set up time halved, no suppression, damage increased to 1.5x the damage of mg42 LMG
Sustained fire is a vet 0 ability, is now a toggle, changes damage and suppression to mg34 level, and reduces vision radius by 1/3rd
Idea is, maxim provides the damage in a maxim/conscripts build, keeping conscripts as a “utility” unit. Your maxims are also capable of suppressing large groups of infantry with Sustained fire. You can’t, however, have your maxims off 1v1ing squads because they can’t spot for themselves.
Im gonna copypasta this as a separate thread |