Commanders: unless we talk about implementing new things
im talking about a complete remodelling, cutting the numbers of duplicate abilities, getting rid of some commanders, maybe even introducing commander paths like in vcoh
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OP: the answer is yes. The real thing is, if it hasn't been changed in 3 years, i don't think there's a reason to take the work of modifying ALL tanks and infantry with target tables and so on in order to try to "fix" this.
well, to be honest most balance discussion "results" here will never be featured ingame, because relic is too lazy or not interested anymore. things like commanders, side armor, squad spacing, etc come to my mind
for me its just interesting to see whether other players have the same feeling
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Generally, yes, I would agree with you. However, ever since the last patch they got the god-nade, which really helps with power-vetting.
imo the stronger the opponents get, the lesser of an impact grenades have. but yes, the nades are definetely stronger now!
Attacking a veteran unit will now reward 1.2x its base experience value per level of veterancy. In other words, attacking a level 3 veteran unit will award 1.6x more experience to better reflect their in-game value.
OKW vet5 units should give 2x the exp.
saying you get 1.2 base experience per level of veterancy means its multiplicative, but in the next sentence and in katiofs post it seems to be additive! that does not make that much of a difference against vet 3 units (10%), but if it works with vet 5, this is the difference between 200% and 250% !!
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another good example why this is a problem are pzgrens in my opinion. they vet good with schrecks, but without they vet very slowly in my experience, making them ineffective at an AI role
He's talking about tanks. Also Target Tables can be used to fix that anyway.
if you change the hp of tanks,you need to change the hp of light vehicles aswell, and then normal rifles do suddenly much more damage against them
attacking veteren units gives more vet also.
Its kinda sad that ur well preserved vet units are actually helping the enemy vet up faster.
wow, i play coh2 since the beginnign and i didnt know that. what a stupid design idea! does that mean that fighting against a vet 5 okw unit as vet0 gives you ~250% vet (with katiofs numbers)??
How about we make a dual-vet system like PE in vCOH.
Infantry can rather choose to upgrade Offence or Defense, or AT/AI ability.
honestly, i dont want to change the vet system that dramatically
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We're not talking vcoh here...
"always" includes the whole coh series imo
As long as its logical for balance, it does.
which you didnt prove in any way. congratulations!
true that, once i reached vet 4 luchs in 14 mins because i was mostly shooting at AA HT and not rifles
pretty good example
according to katiof, this is balanced...
Yeah, what you could do is use make it so that the tank has much lower health.
nope, that wouldnt work, because of light vehicles that can be penetrated by small arms
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It was always like this and there is nothing wrong with it, its logical.
not always! in vcoh you got zero xp for damaging, therefore only damaging a tank gave no xp.
yes, i may be logical in that sense, but there are other logics where it makes no sense, and besides, being logical doesnt mean being good for the game
A lot of units would turn useless if it gave them less XP.
well, one then would need to lower the amount for vet for dedicated AT tanks. i phrased my first post baldy, edited it
However, yes, to me it seems that this is, was and will remain a major enabler for AT blobs until it is fixed
that was my thought aswell, whether it be for the volks blob or the re spam or whatever, because even if the enemy kites very well, you still get loads of xp.
the fix "myself" proposed (that username ) seems to be a rather complicated of toning down vet against tanks and decreasing the amount of vet needed for dedicated AT units
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hi,
is it just my experience or does damaging tanks give much more vet much faster than damaging inf? volks for example seem to vet slower now, while spios vet much faster. same is true for tanks. last game my pz4 killed inf again and again, but only got vet very slowly
and at the modders: is there a way to change this?
edit:
i phrased that badly: most pure at units, dont gain vet too fast, my concern rather lies with AI units picking up a schreck etc |
Relic already works on it.
Relic !says! they are working on it. two entirely different things |
i have a leak of the official roadmap:
2017 fix us mortar
2018 introduce "very advanced cancer regiment" to boost UKF sales
2019 introduce 100 new skins and threaten to unfix the us mortar if they dont sell a million skins |