The whole map? Do you actually have stats to back this claim up or are you just posting random stuff again?
Last time I checked the Sector Assault radius is about 1/4th of the smaller 1v1 maps. That leaves plenty of room to go somewhere else.
https://www.youtube.com/watch?v=MUnyKxSqInk&t=1483s
41:15
Watch how the carnage unfolds. It covers a good 40% of the map when you remove the respective bases from the equation. Seeing how in 1v1 normally the fight is on a more concentrated area (such as in this video), Prodigy gets completly removed from the battlefield. Had VonIvan used his stuka zu fuß on the base, he couldve completly nuked Prodigys infantry without him being able to do anything about.
Stay pinned, get rekt by tanks and inf. Retreat, get a stuka on your base. |
A big problem of early katy would be that you force a retreat, snare his luchs and you can just drive up the katy close to his base and rocket arti it. Later on you cant do such anymore, because of mines, oneshotting tanks, anti vehicle infantry, snares etc.
You could get cheesy wipes and win cheesy matches in 7minutes by doing that and that is not right. |
Stuka zu Fuß.
In team games if you can get away with it, go directly to mechanized and pump one ou. Being able to start vetting it at the 10minute mark is crazy good.
Constantly nuking team weapons makes the enemy hate you and you bleed them heavily. |
Whenever someone says JLI are op
I grab my mug of allied fanboys tears and drink em
That's exactly the problem.
You look the other way when WM/OKW units are overpowered just so you can take a dump on allies.
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Sounds like all 3 were blobbed up. AoE has no unit limit in CoH2. So if you have 12 units (3 squads x 4 models) stacked up behind one pile of cover, all 12 get equally burned. You get a lumpsum of damage from a flamer, so it does not matter, if you were on the fringe of the fire or not. 3 or 4 bursts of flame and your squad is toast. |
You could try to vet them to 2 by having them support volks and use them as an infiltration unit on cutoffs or wiping team weapons, repairing engineers, snipers and the like as they get cloak at vet 2.
As a strict frontline infantry unit, they simply do not hold up as well as obersoldaten with their -50% received accuracy.
Another problem of falls is that they dont have a mainweapon and support guns, but 4 FG42s. That means one dies, your firepower goes down 25% flat. When 3 guys but the MG34 gunner die in an ober squad, you still had significant firepower till the retreat.
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Alright, that I totally can understand. We got bumrushed with the enemy having 7 fuel caches and one guy built 5 (?) B4s.
That indeed was no fun. |
I didnt have the stuka zu fußes all myself and the enemy started the arti war first, so we had to get an even footing. Once we took down their katys and artis with arti flares from spec ops + fragmentation call in, we just kept pummeling them.
My army composition was:
2x volks
2x obers
1x sturm
1x MG
1x leIG
1x command panther
2x stuka zu fuß
1x püppchen
May not all been at the same time as I lost the leIG and MGs couple times but you get the idea of my composition.
I felt that was very well rounded, especially because my commander cant really call much in except arti flares, so I built like 20 mines on the area we only had lightly defended.
But I cant pretend I dont immensely enjoy 2 1/2 squads getting destroyed by a arti flare + stuka zu fuß. |
And so, another artillery hell team game was created.
I cant understand how people dont find it entertaining.
Also between us we had a command panther, a tiger, JP4 and something else. The rest we filled up with 4 infantry squads each and then stuka fuß.
I cant find any fault in doing so. |
Alright, cheers folks. You helped me a lot!
I really like the leFH and this will hopefully help us |