Correction: Relic SAYS they're designed to be good at long range as a "defensive faction". They aren't though, objectively, observably.
"Good" means extremely threatening, lethal, absurdly high DPS.
Allies have that at close range, with literally all units, from infantry to light vehicles to tanks, while ALSO having high model count squads, allowing Allied players to bruteforce Axis units, ignore all tactical mechanics in the game (cover, line of sight, etc.) and get reliable wipes.
Ostheer, on the other hand, doesn't have that at ANY range with the sole exception of Panzergrenadiers who have a four-man squad and thus get instawiped as soon as they get in range of that high DPS (as well as to artillery shells, satchel charges, booby traps, etc.).
All other Ostheer units have low DPS at far, medium and close range. Ergo, Ostheer is never threatening to anyone.
And then on top of this Ostheer also gets worthless SMGs.
So literally every base unit Ostheer has is not threatening to anyone, ever, and we get spat upon by also being given trash SMGs from call-in units and upgrades.
So fair. So balanced. So well designed.
That's because Ostheer is a serious combined arms faction and will always be.
US barrelrolls its way to victory with rifles in the early game. If this does not work, because of good MG placement, they often lose the early, the mid and it snowballs to a sound defeat.
Ostheer however can go Osttruppen to cap fast and hold the ground, have an HMG in the back to turn engagements into Osttruppen favors, take pgrens on merry flanking adventures, bring the pain with flame HT and finish off with p4s, even panther if its needed.
There are not many units who breeze through engagements on their own, but by having them combined, they become lethal.
Or how do you explain Ostheer as the most picked faction in GCS2?
Also did you know that pgrens BEST engagement with their STGs is medium range? Its totally possible to fight with your mainline infantry (pgrens ARE NOT mainline infantry), then slightly flank with pgrens and let them stand in green cover at medium range. At vet3 which they gain quite fast with their high DPS they can even chuck their bundles from medium distance.
Conscripts are good in their indended role, however they arent lethal, have absurd DPS etc. etc.
Not everything has to be broken to do the designed job.
Mainline infantry never has and never will be broken OP on their own.
Thats where paras, pgrens, obersoldaten and other high cost infantry comes from.
Pgrens and obers are even nondoctrinal!
If you have time, educate yourself and watch
https://www.youtube.com/watch?v=MwdVrJ2xyK8. 27:55 is good to shwo their lethality. They dismantle the AT crew in seconds.
33:25 absolutely annihilating that conscript squad close range.
Its a replay by Helping Hans in which he uses Stormtroopers hunting down 2+ snipers, several retreating and normal squads and made them ultaimte terminators. Their MP40s rule and they dont even cost anything in upgrading.
So to sum them up: no cost other than manpower, brutal DPS, high utility, good stealth for jumping over non-cover ground from cover to cover, sniper hunter. You dont even need a counter sniper anymore. Just pick these badboys and go onto sniperhunt duty.