Artillery scatter mechanic
Posts: 44
I just came back into the game and I've been playing 3v3 and 2v2 with my friends.
Now we like to really make an effort to combine our commanders and I normally go spec ops, because it feels close to mandatory for team games in 3v3 and 4v4.
Now that being said, I'd like to know how artillery scatter is affected by sight abilities.
I do know that scatter gets reduced by sight, but I'd like to know if when I use the leFH to shoot blind into the fog of war the scatter reduces, once I pop arti flares in the middle of one barrage.
Or if it just keeps the scatter it had when it started shooting blind into the FoW even though now it can see.
Obviously it would make a huge difference as I would pop flares before it starts shooting, but it would naturally be better to wait for its barrel to go up and it actually lobbing its first shell ere calling for arti flares.
Cheers
Posts: 13496 | Subs: 1
As far as I know each shot of the barrage check for FOG penalty.
You can find some info on scatter and diagram here:
https://community.companyofheroes.com/discussion/231279/a-guide-to-d-p-s-basics#latest
Posts: 8154 | Subs: 2
Posts: 44
I really like the leFH and this will hopefully help us
Posts: 607
Posts: 44
And so, another artillery hell team game was created.
I cant understand how people dont find it entertaining.
Also between us we had a command panther, a tiger, JP4 and something else. The rest we filled up with 4 infantry squads each and then stuka fuß.
I cant find any fault in doing so.
Posts: 3166 | Subs: 6
I cant understand how people dont find it entertaining.
I enjoy large tank battles and infantry fights, where the one who has superior micro, tactics and/or combined arms use will win. I do not enjoy getting pummeled by random arty shells and eventually losing because some RNG shells happened to wipe my squads and I do not enjoy it when my entire match is spent dodging artillery. Artillery spam is toxic.
Posts: 607
Anyway, if you make 1 LefH then I don't mind. It's the ceaseless screen shaking terraforming spam that becomes absolutely unbearable and has nothing to do with "playing well" since with enough shots, even scatter doesn't matter.
I also dunno how that can be fun since you'd be tying up 60 of your popcap, meaning you'd have like 3-5 other units/squads at most, and unlikely any tanks (unless you're only using stugs, I guess).
Posts: 44
My army composition was:
2x volks
2x obers
1x sturm
1x MG
1x leIG
1x command panther
2x stuka zu fuß
1x püppchen
May not all been at the same time as I lost the leIG and MGs couple times but you get the idea of my composition.
I felt that was very well rounded, especially because my commander cant really call much in except arti flares, so I built like 20 mines on the area we only had lightly defended.
But I cant pretend I dont immensely enjoy 2 1/2 squads getting destroyed by a arti flare + stuka zu fuß.
Posts: 607
Stuka requires aiming, positioning, and potentially opens you up to getting dived.
Howitzer in base + screen shake non stop for 5 minutes is the garbage I'm referring to, whether it's a LefH or a ML-20.
Posts: 600
+1
Posts: 3053
Honestly rocket arty doesn't trigger me 1/20th what a howitzer does, and I was under the impression you were talking about howitzers since you mentioned LefH in your first post.
Stuka requires aiming, positioning, and potentially opens you up to getting dived.
Howitzer in base + screen shake non stop for 5 minutes is the garbage I'm referring to, whether it's a LefH or a ML-20.
Lmao +1
Posts: 44
That indeed was no fun.
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