Im going to be the unpopular one now, but idc.
Vipper is right, gren buff is just another step in a continuous buff roullette of mainline infantries. Riflemen received buffs, IS received buffs, previously conscript received buffs and pgrens, even the % of dmg reduction buff to gren is another step in a long ladder of buffs to mainlines. There are so much more buffs that i dont have the time to find and address them accordingly now. I would really like to post a list with all the nerf/buffs and make a worthy balance of it, to show if units have been really power creeping.
I have played plenty of time on MOBAs and they show the same procedure, because each time a hero got buffed, it was like a spotlight and everyone wanted to try their luck to win with the new skills/stats the hero had. Sadly this never ends in a balance state because there is none! It just cycles around the chosen buffed unit from time to time. The balance is to use what that patch just buffed.
The way i see it is because the community is so intolerant to balance adjustments that devs are forced to balance the game by inflation rather than a set design. Its cool to have an active community feedback and continuous patches probably fixing bugs and addint new content. Its true that new content will always unbalance the game, with more or less impact. But IMHO the quality of feedback is rather bad or mediocre at least, so devs must keep the playerbase pleased but at the same time force changes that keep the game at some degree of balance.
Buffing grens reinforce to me is like a band aid patch, not really because they needed it but to put something for OST players to keep cool.
Added: In some mobas the policy was to make the game way too easy to keep new players coming, that was a killing blow to the original game challenge and reward to put effort in it. But numbers matter more than quality nowdays.
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#Steam AliasWL%Streak
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