Unless mortars and AT guns are only for the early game then the build order should be unaffected unless the player had no idea they were facing the UKF and made no effort to build mortars?
I get what you mean, but i think the point is how drastic the change in build order becomes. Normally anyone would get an ATG at some time in early-midgame point, but if the game was particularly hard for axis or mistakes were made, it tightens the build order into really awkward positions, maybe unflexible enough to force a loose.
I think thats fair, but a little bit overseen. Good play for UKF should promote continuous advantage rather than a 1-2 punch to kill axis mobility. Same is said to OKM that they push way too hard into the enemy build orders and strategies and ask for nerfs.