Don't forget that they never play the OP faction because it's too easy and they want a challenge and if they were to play the OP faction they would already be at the top, but they will not do it. Like, ever.
i've play every faction and i'm not a nerd like you that spends the whole day in the game to master every faction, second you can master 1 faction at once to all, think before talking |
Instead of playing always allays try to play okw or ostheer before giving me noob or salty looser, than come back. Yesterday in a match a penal squad didn't get pinned down when i was shooting them in the face with a captured vickers inside a building |
Impossible, every noob who makes a balance complaint thread has already mastered the game entirely and isn't at Level 20 on the ladder simply because the game isn't balanced and he and only he suffers the most from it and his unusual skill isn't recognized.
This is 1 billion percent the way they think and will never admit it.
I thought about these post for long time, i made this after 1300 hours of game, got all okw commanders, all american and british ones, and almost all of wermarcht ones, i'm 2 stars colonel atm
But simply is unacceptable that 2 sturmpioneers squads get wiped out by 1 shocktroop squad (without grandes), that a conscript squad can kill a volks squad, that a sdfkz250 with panzergranadiers can't kill a 1 low helts shocktroop retreating behing chased for half map. The british vickers is the only mg that at vet 2 gets permanently piercing rounds
MOST THINGS HAVE BEEN ALSO TESTES IN THE CHEAT MOD |
1)actually russian shocktroops are overperfoming being hard to kill with any kind of infantry in 2vs1 at medium close range
2)conscripts are actually more efficient than ganadiers and volksgranadiers (who's cost should be brought back to 250) so cost and efficienty of the units should be reworked
3)pioneers actually are totally useless and also theyre flamethrower deals nothing damage against enemy infantry
4)fallschirmjäger should come with all 4 fg41 equipped like before and have squad size and life increased to match other faction paratroopers, else reduce theyre cost
5)mg's need a rebalance, especially the 34 that doesn't deal enough damage and suppression like others and the maxim needs a nerf because can be placed and shot dowm a mg42 that's already shooting at it
6)assault granadiers compared to shock troops are poorly underperforming and need a rework
7)sturmpioneers actually deal a good damage but are too easy to kill making them not enough cost efficient, for 300 they should have more life or cost less
8)stg44 upgrade on volksgranadiers doesn't make them as much efficient as americans infantry with bar so please balance them
9)allow the recketwefer to turn while camo is on
10)allow the lelg18 to retreat
11)allow okw to have the mg34 unlock at the beginning of the game like other faction
12)modify the british universal carriers and russian reconaissance vehicle because are too hard to kill in early game and give a easy win, the kubelwagen badly underperforms compared to them
13)ostheer squad heal should work like british one and be free, like they make the ability for 30 ammo and can use it freely |
axis tanks defiantly need a buff, king tiger has a too short range of fire and can be shot from any tank easily, it's really too slow and it's aim it's also awful and needs to be improved.
Panther also needs a buff since a comet is much more cost efficient and deals more damage both against vehicles and infantry for the exactly same cost |
Is2 is in good spot with nerf armor.
Tiger on the other hand, need to nerf its insane rof vet. Machine gunner tiger is op af
tiger is fine so as it is, it's mg it's not OP |
When the troops get killed they loose one or more of theyre FG42 and the icon below the troops symbol disappears. When retrooped (even if upgraded with 4 fg42) not all the troops get equipped back with theyre fg42 but standard rifles |
Slight problem here :
- Replace T0 Puppchen with Pak38/50mm (that kills heavies) : AT improvedx2
- Give Sturmpioneer 2x PanzerShrek instead of 1x : AT improvedx2
- Give Sturmpioneer Teller mine. : AT improvedx2
- Make Sturmpioneer 5x men (+1)
- Make PzFusilier : 6x men (+1) Give Teller mine/4x AT Guns: AT improvedx2
* KEEP * VolksGrenadier PzFaust : AT Same
- Make Teching cheaper...
So your proposal to lower OKW power is to DOUBLE THE AT POWER? Really?
Also stats-wise, the American M1 57mm is equivalent to the PAK40/75. So
+300% pen bonus is enough to pen a IS-2 100% of the time, and take out
Jackson with a T0 no fuel unit.
...
i agree, and also debuff a bit russian penals that actually are really OP
actual conscripts are more powerful than volks |
just the starting ones, they can upgrade to stg for free after a truck is calld in
no they would be useless and too weak with mp40's, watch how british start, will a full rifleman squad, that is op if not flanked and covered by a mg |
Keep sturms the way they are, just reduce the AT package cost to 60. Keep it as a single shrek.
Volks already have the best accuracy of any mainline infantry in the game, and good veterancy all around. The STGs are fine and fit thematically far better than MP40s, whicg should remain doctrinal. Giving them normal grenades could be interesting, however, and then give the incendiary to the sturms. Not for free, however. No way lmao.
Increase range of the rak, remove mobile camo or lock behind vet 2 or something. Possible cost decrease. No other changes.
Obers I could see moving down to battlegroup hq, but with the mg34 still locked behind heavy panzer truck. Two trucks requirement isn't enough since everyone and their mother goes for the mechanized truck anyway and MG34 Obers are basically a hard counter to team weapons.
Panzerfusiliers should have their rifle accuracy, movement cooldown, and aim time lowered to volk standards so theyre actually worse, and then they can get a price drop. Drop the cost of their G43 upgrade a bit but remove the extra man it gives to compensate. Im tempted to say the shrek upgrade should only grant one as well. More than zooks ever could hope to be, double shreks essentially ends allied light vehicle use, particularly since they get a snare too, and two of shrek squads is enough to destroy medium armor all by themselves.
the panzershreck for the sturms must cost 50 like for all other units since it's only one, 50 per bazooka;
rack is fine so with the camo
obers i agree they should be avaible earlier but not about the lock of the mg34
panzerfusiliers must be fine so else they would useless like jager infantry, since they're also more expensive than volks. for the panzersrek 2 is right like for wermarcht for the assault granadiers
I would remove fuel cost of the mechanized truck transformation once it's building gets destroyed, like it works for american officers, it's unfair for obk too loose the possibility to call units and have to pay it full back once it gets destroyed |