You could slot the puma in tier 2 with an AEC tier research choice to balance timing.
But if you stuck them in T3 you would never see a puma again, stug just massively outperforms it. Command P4 is fine, if anything it's a good advert for what the british command ability should be rather than a recon spam device |
Jesus lord will any of you people learn one day. EVERY FACTION HAS FREE AND ASYMMETRIC SHIT. Free squads on USF, 6 men on soviets, Oorah!, Bolster on brits, Riflenades from BP1, Flamenades from truck, Give OKW a free volk with their tech we can talk about adding side tech to nades.
So a flak cannon that locks down your cutoff isn't good enough?
What logic is there in giving Volks every utility just for one tech structure?
If you could actually read my post I had already pointed out every faction has their free perks, but volks get all of them. Calm down and attempt to read before chimping out at other users please, yes even if you disagree with them. |
Yeah sure we can make StG side tech, so long as volks scale as well as rifles
Well if you want to go that direction we can look at cons being buffed to volks as they lack free snare and free flame nade. They also scale bad...
It's hardly the end of the world for OKW if volks have to pay a cost for their many utilities (free nade, free snare, free StG, free 5 man, free healing with vet).
|
Remember that Cpt Molo guy that just spammed flamer clown cars so hard until they were finally nerfed?
I wonder where he is now, all those scout car flamers lost.... like tears in the rain |
I know you put in a few minor differences with Assgrens but to me this is just still too much overlap.
Ost need a fodder unit and Ostruppen fill that role ok, if it ain't broken don't fix it.
|
I just think getting StG's AND flame nades for free with tech is too much, especially when sturms can just throw out cheap healing now. Other five man squads like Rifles or Tommies need to pay for these things (Ambo, BARS, nades etc).
Yes Grens get LMG and rifle nade for free but they are 4 man...
Bundle both StG and nade together and make them a 150mp 15-20fuel upgrade. Early and midgame OKW are just a bit too good, despite them being a lategame faction. This also has the effect of making OKW doctrines with Flamer sturms or inf nades more appealing.
I just think the 4 volk meta and upgrading them is a bit brainless at the moment, so make it 20f upgrade and then throw in a small MG34 buff. Then I think OKW early-mid game will be pretty balanced. |
It does not the armor back, a Ostheer Panther vet 2 is weaker than an Panther vet 2 pre-patch while being more expensive.
A vet 2 panther has 286/99 armor from 320/110.
The only buff it got is 0.005 far accuracy.
pretty close to old zero vet armour then, which would bounce Sherman shells all day long. Combine that with the extra health and it's a buff |
votes slightly in favour of a revert, makes you wonder where this change came from. |
Panther gets its armour back at vet 2, better RoF at vet 3
Comet gets a grenade gimmick at vet 3 when it already has a grenade ability and nerfed WP shells, so no it's really not worth building vs tanks or inf really.
Comet needs better vet (RoF, moving accuracy) as right now it's just not worth hammer tech+185 fuel. You can get two cromwells for same price as teching for one, and two cromwells actually have good vet (RoF at vet 3) despite them being kinda lackluster compared to HE sherman or P4. |
So basically they reverted all the needed allied nerfs
Brens, Vickers K, Support HT, Wasp and centaur had their balls cut off this patch so not really. |