I got 2 options for you fella.
1) Pick Tactical Support Company, equip your Rifles with both LMG and BAR (you also go Lt with double BAR). Your Riflemen will be effective in ALL ranges, thus they will destroy Obersoldaten in every fight. It's important to keep your Lt ALIVE and get him to vet 3. Bombard the hell out of the OKW player and you got this.
2. Pick Heavy Cavalry Company and get 2 Rangers to accompany your Riflemen in every fight. By the time Rangers hit vet 1, they are unstoppable and they literally lead the way. You just pass through Obersoldaten and they die.
PS : To control OKW blobs etc, go for the AA Half Track, which is simply amazing. Keep Echelons with bazookas close to it for repairs and protection against vehicles. Enjoy OKW players leaving the game |
Ambush flanker infantry is not as tough as mainline infantry.
Who would have thought.
Get them in cover and use them together with volks as meatshields and scouts.
And then the USF player picks Heavy Cavalry, brings in Rangers, and they just shred those German boys in pieces with fire support from Riflemen. |
There is a unit OKW has, with firepower advantage in ALL ranges. Do you know its name?
Fallschirmjager
|
There is not much you can do as USF vs OKW in larger teamgames I'm afraid, since teamgames allow players to get away with things you could punish in 1vs1, in theory at least since OKW has the upper hand vs USF through the game there too.
It's not always like that. When i play with friends, i tell them to leave my alone to handle double OKW, who always tend to rush SPs against me (like 4-5 squads against my rifles/echelons). I just keep my troops together and fend them off and immediately unlock racks and combine LMG and BAR for all-range firepower. They become useless after that and i can push them easily. Meanwhile, my friends have secured their half of the map vs the other player (be it OKW or Ost, doesn't matter a lot) so then they come to my help, otherwise i just push the OKW troops back on my own. |
Thread: US BARS25 Aug 2018, 09:44 AM
Came back to the game after a break to find its in pretty good balance, except for one big issue. BARS. They are way too strong for what they are, destroying all axis inf. I'm making this thread for two reasons:
1. Whats your guys opinions on bars? and how would you balance them if at all.
2. What are your recommendations for dealing with double bar death squads?
1. They are completely fine. Riflemen suffer in early game, but this compensates for their strong late game, where they become lethal killing machines. BAR is very expensive to equip (i really don't see a reason to lower the cost of it) but it boosts Rifle's lethality. 60 munitions for a single weapons is too much, but again, there's no need to lower the price.
2. Fallschrimjager, but expect USF to go Rangers or Paratroopers and shred your special forces and your troops into pieces. |
It's good for creating obstacles which also provide heavy cover for your infantry, destroying fortifications, creating a shield and bombarding enemy positions. You don't need more than 1. |
Even though you aren’t a big fan of it, screening with riflemen is definitely a solid and fairly reliable solution, and should happen naturally in the course of the game anyway. The only real problem with their snare is that the animation is fairly long, but that shouldn’t be a huge problem for defensive purposes.
Mines are also great, and really if you’re playing right your Jacksons should probably be bullying his tanks, not the other way around.
There's also another solution.
>Pick Armor Company
>Field a M20 Utility car and spam mines
>Wait patiently and field 4-5 M10s
>Wait till the enemy fields his Panther believing that he's got you
>It runs over a mine
>sweating guy.jpg
>Run him over with M10s and rape his tank
>Error : run.mp3 can't be loaded
>Report enemy Panther destroyed
>Repeat
>Enjoy |
For a 280 MP unit and super expensive upgrades its surprising to see them getting melted by much cheaper units. What a horrible unit, I find it hilarious people act like USF has the best infantry in the game when its OKW by a mile.
They have their weaknesses early on, but they compensate for it with a great scale in late game, when they have double BARs or BAR/LMG combo. At this time, they really don't give a shit about Axis infantry. As the famous joke says, a German squad entered a BAR
Riflemen can be countered by Fallschirmjäger, but those are also countered by Rangers or Paratroopers.
PS : Try this combo as USF and tell me the results :
Go for Lieutenant and field 3 Rifles. Put LMGs and BARs on your rifles (1 BAR and 1 LMG) and equip your Lieutenant with double BARs. They become effective in all ranges, and they are able to stop blobs bigger than them. |
MGs covering MGs are annoying. But imagine how many MGs you’ll get to play against if USF get free wep rax. Grens wouldn’t stand a chance.
Definitely free weapons racks are not a good idea, and shoud NOT be taken into account. There has to be another solution for the weapon racks. Maybe they can change it in a way that you get a free BAR or a Bazooka (randomly) on your squads by the time the upgrade is complete and then you have to retreat your squads and get the other weapons manually. And that free weapon will only apply to existing Rifle squads. The other squads that come into play later, will have to purchase them the same way as now.
As for the MG spam, maybe they should give USF some more tools, i don't know what exactly. There has to be something |
Was there even an arguement about lacking AT in the paragraph? Like I see: ostheer has plenty of AT options, schrecks OP, USF teching sucks, merge weapon racks with LT or CPT. Like there isn’t even an argument for AT in this thread
Like make a suggestion for AT options instead of just complaining in a new thread every day. And by suggestions, I mean one where it actually has some remote balance to it instead of “give weapon rax for free so I can spam rifles and overrun my opponent with no tactical strategy”.
But i guess that spamming MGs and Bunkers as Wehrmacht is a tactical strategy |